About: Turn Time   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Turn Time has appeared in every Worms game (except for the spin-offs). It is shown in the bottom left corner (or in the bottom right corner in newer games), just above the Round Time. It is the amount of time the player has during his/her turn. If the player's Turn Time expires, the player's turn will end. If a player's turn ends by firing a weapon or hurting (or drowning) his/her own Worm instead, the Turn Time will stop counting down. The Turn Time only starts counting down once the player moves his/her Worm, selects a weapon from the Weapons Panel, or when the player's Hot Seat Time expires. Each Scheme has a different amount of Turn Time. Turn Time can also be toggled when creating or editing a Scheme. The available options are:

AttributesValues
rdfs:label
  • Turn Time
rdfs:comment
  • Turn Time has appeared in every Worms game (except for the spin-offs). It is shown in the bottom left corner (or in the bottom right corner in newer games), just above the Round Time. It is the amount of time the player has during his/her turn. If the player's Turn Time expires, the player's turn will end. If a player's turn ends by firing a weapon or hurting (or drowning) his/her own Worm instead, the Turn Time will stop counting down. The Turn Time only starts counting down once the player moves his/her Worm, selects a weapon from the Weapons Panel, or when the player's Hot Seat Time expires. Each Scheme has a different amount of Turn Time. Turn Time can also be toggled when creating or editing a Scheme. The available options are:
dcterms:subject
abstract
  • Turn Time has appeared in every Worms game (except for the spin-offs). It is shown in the bottom left corner (or in the bottom right corner in newer games), just above the Round Time. It is the amount of time the player has during his/her turn. If the player's Turn Time expires, the player's turn will end. If a player's turn ends by firing a weapon or hurting (or drowning) his/her own Worm instead, the Turn Time will stop counting down. The Turn Time only starts counting down once the player moves his/her Worm, selects a weapon from the Weapons Panel, or when the player's Hot Seat Time expires. Each Scheme has a different amount of Turn Time. Turn Time can also be toggled when creating or editing a Scheme. The available options are: * 15 Seconds * 20 Seconds * 30 Seconds * 45 Seconds * 60 Seconds * 90 Seconds
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