Grizzlemaw (formerly "Vordrassil" and before that, "Andrassil") is a civilization of polar furbolgs that reside in the Grizzly Hills of Northrend. The civilization of Grizzlemaw is seen as the seat of all furbolg culture, and is ruled by the chieftain Baergar Blackpaw of the Frost Paw tribe. Furbolgs are nomadic, following caribou and other prey through established territories; so they don’t have many fixed structures, just central lodges in the centers of their hunting grounds. Grizzlemaw is the exception. A few stories claim the city was built on the site of the Frost Paw tribe’s lodge and made large enough to accommodate several tribes at once. The Frost Paw then invited other friendly tribes to shelter the winter with them. The resulting ties changed the furbolgs from scattered hunters
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| - Grizzlemaw (formerly "Vordrassil" and before that, "Andrassil") is a civilization of polar furbolgs that reside in the Grizzly Hills of Northrend. The civilization of Grizzlemaw is seen as the seat of all furbolg culture, and is ruled by the chieftain Baergar Blackpaw of the Frost Paw tribe. Furbolgs are nomadic, following caribou and other prey through established territories; so they don’t have many fixed structures, just central lodges in the centers of their hunting grounds. Grizzlemaw is the exception. A few stories claim the city was built on the site of the Frost Paw tribe’s lodge and made large enough to accommodate several tribes at once. The Frost Paw then invited other friendly tribes to shelter the winter with them. The resulting ties changed the furbolgs from scattered hunters
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| - Furs, leather, meat, timber
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| - Lands of Mystery, 103-104
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| - Grizzlemaw - Full Exterior View.jpg
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| - Grizzlemaw (formerly "Vordrassil" and before that, "Andrassil") is a civilization of polar furbolgs that reside in the Grizzly Hills of Northrend. The civilization of Grizzlemaw is seen as the seat of all furbolg culture, and is ruled by the chieftain Baergar Blackpaw of the Frost Paw tribe. Furbolgs are nomadic, following caribou and other prey through established territories; so they don’t have many fixed structures, just central lodges in the centers of their hunting grounds. Grizzlemaw is the exception. A few stories claim the city was built on the site of the Frost Paw tribe’s lodge and made large enough to accommodate several tribes at once. The Frost Paw then invited other friendly tribes to shelter the winter with them. The resulting ties changed the furbolgs from scattered hunters to a stronger, more unified race, and the Grizzly Hills from ancestral hunting grounds to a loosely defined nation. It is surrounded by a tall wooden palisade surrounding massive stone and wood houses. Guard towers mark the four corners, and smaller ones flank the double doors in front. Furbolgs are simple and uncomplicated, and so is their home. Furs cover the floors and furniture, which is large and comfortable, and woven tapestries lend some color to the walls. Weapons and other trophies are mounted above doors and windows, which have thin sheets of skin to keep out the cold. Large fire pits stand at the center of every house, and some large rooms have their own smaller pits down the middle.
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