About: Moon Frenzy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Moon Frenzy is a level 8 disease, introduced with the werewolf creature. [MM:182] * Stage 0: The target is cured. * Stage 1: The target takes a -2 penalty to will. * Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, it does nothing but move in a randomly chosen direction. * Stage 3: The target attacks the nearest creature in its line of sight. If it can't see any other creatures, it does nothing but move in a randomly chosen direction. * Check: At the end of each extended rest, make an endurance check. Less than 20 worsenes the disease by one stage, 20-23 has no change, and 24 or

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  • Moon Frenzy
rdfs:comment
  • Moon Frenzy is a level 8 disease, introduced with the werewolf creature. [MM:182] * Stage 0: The target is cured. * Stage 1: The target takes a -2 penalty to will. * Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, it does nothing but move in a randomly chosen direction. * Stage 3: The target attacks the nearest creature in its line of sight. If it can't see any other creatures, it does nothing but move in a randomly chosen direction. * Check: At the end of each extended rest, make an endurance check. Less than 20 worsenes the disease by one stage, 20-23 has no change, and 24 or
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dbkwik:dnd4/proper...iPageUsesTemplate
abstract
  • Moon Frenzy is a level 8 disease, introduced with the werewolf creature. [MM:182] * Stage 0: The target is cured. * Stage 1: The target takes a -2 penalty to will. * Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, it does nothing but move in a randomly chosen direction. * Stage 3: The target attacks the nearest creature in its line of sight. If it can't see any other creatures, it does nothing but move in a randomly chosen direction. * Check: At the end of each extended rest, make an endurance check. Less than 20 worsenes the disease by one stage, 20-23 has no change, and 24 or higher recovers one stage. Under the normal reading of this disease, it technically means a character at stage 2 must be restrained as he would otherwise engage in constant combat attempts. A superior implementation is described under Werewolf Moon Frenzy, as shown below.
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