Moon Frenzy is a level 8 disease, introduced with the werewolf creature. [MM:182]
* Stage 0: The target is cured.
* Stage 1: The target takes a -2 penalty to will.
* Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, it does nothing but move in a randomly chosen direction.
* Stage 3: The target attacks the nearest creature in its line of sight. If it can't see any other creatures, it does nothing but move in a randomly chosen direction.
* Check: At the end of each extended rest, make an endurance check. Less than 20 worsenes the disease by one stage, 20-23 has no change, and 24 or
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Moon Frenzy is a level 8 disease, introduced with the werewolf creature. [MM:182]
* Stage 0: The target is cured.
* Stage 1: The target takes a -2 penalty to will.
* Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, it does nothing but move in a randomly chosen direction.
* Stage 3: The target attacks the nearest creature in its line of sight. If it can't see any other creatures, it does nothing but move in a randomly chosen direction.
* Check: At the end of each extended rest, make an endurance check. Less than 20 worsenes the disease by one stage, 20-23 has no change, and 24 or
|
dcterms:subject
| |
dbkwik:dnd4/proper...iPageUsesTemplate
| |
abstract
| - Moon Frenzy is a level 8 disease, introduced with the werewolf creature. [MM:182]
* Stage 0: The target is cured.
* Stage 1: The target takes a -2 penalty to will.
* Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, it does nothing but move in a randomly chosen direction.
* Stage 3: The target attacks the nearest creature in its line of sight. If it can't see any other creatures, it does nothing but move in a randomly chosen direction.
* Check: At the end of each extended rest, make an endurance check. Less than 20 worsenes the disease by one stage, 20-23 has no change, and 24 or higher recovers one stage. Under the normal reading of this disease, it technically means a character at stage 2 must be restrained as he would otherwise engage in constant combat attempts. A superior implementation is described under Werewolf Moon Frenzy, as shown below.
|