The Sword Of Plot Advancement is the offensive or defensive item that the central plot of the game revolves around, and whose collection by the player signifies that they are now capable of advancing to the end of the game. It thus marks the end of the Second Act. Alternatively, it may be gained at the beginning of the Second Act, if it is important to game mechanics, and marks the beginning of the adventure proper. Most of the time, since said sword acts as an Amplifier Artifact, it is the only Achilles Heel of the immortal or Nigh Invulnerable Big Bad. Examples of the first type:
| Attributes | Values |
|---|
| rdfs:label
| - Sword of Plot Advancement
|
| rdfs:comment
| - The Sword Of Plot Advancement is the offensive or defensive item that the central plot of the game revolves around, and whose collection by the player signifies that they are now capable of advancing to the end of the game. It thus marks the end of the Second Act. Alternatively, it may be gained at the beginning of the Second Act, if it is important to game mechanics, and marks the beginning of the adventure proper. Most of the time, since said sword acts as an Amplifier Artifact, it is the only Achilles Heel of the immortal or Nigh Invulnerable Big Bad. Examples of the first type:
|
| dcterms:subject
| |
| dbkwik:all-the-tro...iPageUsesTemplate
| |
| dbkwik:allthetrope...iPageUsesTemplate
| |
| abstract
| - The Sword Of Plot Advancement is the offensive or defensive item that the central plot of the game revolves around, and whose collection by the player signifies that they are now capable of advancing to the end of the game. It thus marks the end of the Second Act. Alternatively, it may be gained at the beginning of the Second Act, if it is important to game mechanics, and marks the beginning of the adventure proper. Most of the time, since said sword acts as an Amplifier Artifact, it is the only Achilles Heel of the immortal or Nigh Invulnerable Big Bad. It isn't strictly a MacGuffin (which is meaningless in and of itself), because after it is attained and the dramatic tension surrounding it dissipates, it is still useful within the game's combat mechanics. It contrasts with the Infinity+1 Sword, which is optional to the plot and is collected long after the protagonist ceases to require it. It is, however, somewhat of a headscratcher when said Infinity+1 Sword (and even the Infinity-1 Sword) is stronger; see Penultimate Weapon. A sub-trope of both Plot Coupon and Plot Coupon That Does Something. Contrast It Was a Gift. See also The Call Twinks You. Sister Trope to Second-Hour Superpower. Examples of the first type:
|