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| - Ziggy is temporarily borrowing Solid Snake's "Stealth Camoflage", to our fortune. Now we can jump through this part with ease! MOMO is as good as saved. Thanks, Snake! Save up, then head to the east side of the room. Blow up the boxes for a for a SCOPE, and behind that, 2 ETHER UPGRADE S. I usually hold on to the point upgrade items until I need them. They really come through in a pinch if you need a certain skill right away. Head north-east for a cutscene. OMG. Ziggy broke Snake's "Stealth Camoflage"! Snake's gonna be piiiissed... Also, that means we are fully visible and can engage in battle if caught by the guards. When you save up enough Ether Points btw, use them on BODYGUARD. You'll use it later, but pretty much JUST on Pleroma. If you missed the items, you may still go back west and retrieve them. When fighting guards here, Ziggy's HIGH KICK / IGNITION (File:Square Button.png / File:Triangle Button.png) combo works pretty well. Also, check for the Soldier with 120 HP first thing every battle. If you find one of these, "Do not hesitate, if you wish to live!". Kill them first. They bite hard and can inflict POISON. Since Ziggy is for now a lone combatant, try to finish battles swiftly, and avoid combat if you find yourself wearing out. When running east along the marble floor, your footsteps will be louder, so prudent walking is wise if you are indeed trying to avoid combat. I love my battles. They're like vegetables in RPG's, you gotta have some if you want to grow big and strong. Steamed battles are the best. Battle stew is pretty good, too. Anyway, run (or walk) east, ignoring the stairs up north and the large doors to the south. You will enter a larger marble-floor room. Destroy the object just to the south to claim 2 REVIVES. Destroy the objects just north of where you entered to find a hidden stairwell which goes west, up to a chest with a SNAKE HUNTER, which is an accessory that resists POISON. Blow up the wall behind the chest to find SEGMENT ADDRESS NO. 4. On your way east through the 2nd marble-floor room blow up the statue near the center to reaveal a chest holding DECODER 11. Now, just cross the marble-floor room to the east, then the bridge that you will find on the other side of this room. In this room, don't head down the ladder yet, that A.G.W.S. will maul you (I'm talking to YOU, "Most Likely To Die" in your High School yearbook people). Instead, head west, activate the crane, THEN head down the ladder and into the east room. A forced battle will pit you against 2 U-TIC Soldiers. Down them, then watch the scene. Now head down the west stairs. The enemies are tougher here. Remember, M-Types tend to strongly dislike File:Triangle Button.png. Head into the west corner if you can make it to open the chest that fell when we used the crane. It contains 2 VEILS. To the south-east is the exit into the next area. In here, refrain from destroyabloding the yellow trap as we will need it soon. Instead, plunder the treasure in the left room. Blow up the first two boxes to find an ETHER PACK S and a BIO SPHERE. Blow up the next two for 100 G and a MED KIT S. STOP! The south crate of the 2 that are left holds a couple of pissed-off Mechs. Stand back, then unleash them. When the WARNING pops up, jog right and destroyablode the yellow trap, then fight if you like. Or just leave the Mechs in the box. Your call entirely. The last box has a REVIVE. Head south in the hallway and into the security room on the right. That robot is guarding an item we need. It's not quite a Boss, just annoying. Some might call it a Boss. I don't think it's tough OR epic enough to count. Just keep putting its drones down and pummeling it with File:Triangle Button.png / File:Triangle Button.png. You should come out on top soon. It CAN inflict ETHER ATK DOWN which gets annoying as File:Triangle Button.png is our main attack here, but still, you should win with this strategy. If you see the chance to drop it, it will kill both drones at once too, so that's easy enough. After that fight, grab the MASTER KEY from the chest and return to MOMO's cell. Get the item in the cell on the left, then save in the center cell (or after the scene if you like). Now open MOMO's cell and watch the scene. MOMO is now in our fighting party. She is not going to fight right now, though. In my file I wouldn't play her on the team the entire game, even if I were getting paid to. I would, I guess, but it would have to be 100 dollars or more. More, preferrably. MOMO needs to learn another useful skill or two before she'll see anything but Ziggy's backside. So, go to Battle Formation in the menu and place MOMO directly behind Ziggy. We will now fight the green A.G.W.S. that's to the west, but we are capable of winning now. Start the battle. Mercurio is not quite a Boss either. He does have about 600-something HP though. He is also more succeptable to the File:Square Button.png / File:Triangle Button.png combo than the double File:Triangle Button.png like you might think. On MOMO's first turn have her use her SHEEP BEAM Ether to put the A.G.W.S. pilot to sleep. Have Ziggy use BODYGUARD to greatly increase his Strength and Defense. MOMO will Guard until Ziggy needs to be healed. Use items, or her LIFE SHOT Ether. Ziggy will proceed to dismantle the A.G.W.S. When his BODYGUARD buff wears off, recast it if you are still a little ways from finishing the battle. The prize for beating Mercurio seems weak at first, but after the EXP screen you will receive DECODER 4. This is crazy good news, as SEGMENT ADDRESS NO. 4 happens to be just a little ways back. Oh wait. The bridge is blocked off by loooots of soldiers we can't fight. Oh well, we'll go the long way. Equip the Snake Hunter on MOMO over her Green Ring, we want the poison resist for now. You can buy the skill from it if you acquire 60 Skill Points at some point here, and put her Green Ring back on. Head south back to the security room where Ziggy fought that robot. After avoiding a close call with some guards, you may press that enticing red button on the security monitoring terminal. Btw, WTF? Shouldn't this station be manned if they're looking for intruders? Yes. Yes it should. Head west across the hallway and down the ladder into the sewers. We will now be on the lamb from several Drones. Run along the westward path. Stay on silver ground, the green goo will slow you down. At the first fork, take the left path. Continue along until you reach a fork between going north on a bridge or continuing left. Go up the bridge and blow up the red tank on the right to get a MED KIT, then run up the north hallway to take sanctuary in the Church of U-TIC. In the chapel, blow up the right altar for an ETHER PACK S, and the left one for 2 ETHER PACKS. The chest in the middle has a rare ETHER UPGRADE Z. Return now to the chase in the south sewers. On the westward path, destroy the red tanks for a REVIVE, then run west. Try to balance on the pipes as you continue running. If you make it, great. If not, you have some goo to run through underneath, and a ladder to climb to get back on the path at the end. It's a good thing we can easily take the Drones if they happen to catch up. In the maze-like area, look along the north wall for an alcove with a destroyable object in it. It contains an ETHER PACK S. Not much farther west is a ladder which will take us to our next destination. Make sure you are healed up and all your abilities are set how you want them. There's a big fight at the top of that ladder. Put MOMO's Green Ring back on if you still have the Snake Hunter equipped. (I love how even in planned battles, MOMO still asks "Why are we doing this?") Uh-ohhhh. Mercurio's pissed about last time, so he brought friends this time. Have MOMO put one of the Mercurios to sleep, then have Ziggy use BODYGUARD. Zolfo will only block for now. Lay into the Mercurio that isn't asleep, using MOMO to heal. Recast BODYGUARD as needed. After a few turns, the Zolfo will shoot any Mercurio that is still asleep, effectively waking it up (or maybe killing it if it's HP is low enough, I haven't tried). After one Merc is down, Zolfo will join the battle, lowering his shield to do so. Finish the other Merc off, then work on Zolfo. Zolfo can shoot MOMO behind Ziggy, so remember to heal her if this happens. Just a lengthy battle mostly. You should win just fine if you play this one by the rules. After the battle, blow up the forklift to get 2 BIO SPHERES and the boxes just above to get 8 MED KIT S! Nice. You may also go down the ladder to return through the sewers Drone-free if you think you missed something. Head into the north-east door to enter the now-empty central command room. Creepy. Use a Bio Sphere and save the game. Gear up MOMO for poison protection again (hopefully Ziggy bought the skill earlier from the Snake Hunter and still has it equipped). Head north and we will find ourselves back in the marble-floor corridors. Head into the right side and north then west through the secret passage we found earlier. Decode SEGMENT ADDRESS NO. 4 at the top. Inside is a THIEF RING, which increases rare item acquisition rate by 10%. Since I am a collection whore, I will equip this over stat-increasing equipment. You don't have to. Some real chaos (not the character, but a little bit of him too) is about to happen, so if you feel the need to, save again in the south command room, then head west back toward where Ziggy began this mission.
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