The Refugees was the first Westfinder Game and was written by Ben Schwartz. It was played on November 4th, 2006. It took place at Jewel Lake in Berkeley, sunny, sunny, not-always-so-sunny California, a part of Tilden Park. It was a spinoff of Finals, taking place six years later in approximately the same world, though the events of Graduation Day made it mildly impossible.
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| - The Refugees was the first Westfinder Game and was written by Ben Schwartz. It was played on November 4th, 2006. It took place at Jewel Lake in Berkeley, sunny, sunny, not-always-so-sunny California, a part of Tilden Park. It was a spinoff of Finals, taking place six years later in approximately the same world, though the events of Graduation Day made it mildly impossible.
- Name: The Refugees Website: Recruiting: Anyone is welcome to give us a shout.
- The Refugees is the first scenario in The Ranger campaign.
- The smell of the bay oozed through the stones of the cellar, salt and brined decay. The cellar itself had its own scents of old wine turned to vinegar, mildew, and the more exotic spices of herbs the healers had brought with them to tend to the wounded. There were more than fifty people squeezed into the big earthen room which had once been forgotten storage for the brothel above. The groaning and whimpering had ceased for now, and all was still, as if the hospital had turned into a mass grave. "Mother," a Redguard boy whispered. "What was that?" "Hello?" came a voice from above.
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Alignment
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Bonus
| - 2(xsd:integer)
- 4(xsd:integer)
- 10(xsd:integer)
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Version
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Sixth Action
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Fifth Action Text
| - Find safe encampments
- Take the wildlings' food
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Sixth Action Difficulty
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First Action Difficulty
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Third Action
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Fifth Action Difficulty
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Fifth Action
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skyrim/weight
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Second Action Difficulty
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Sixth Action Text
| - Burn the wildlings' camp
- Tell wildlings they are welcome
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Third Action Text
| - Coin to the wildlings to leave
- Protect refugee camps
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oblivion/lead
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First Action
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Fourth Action Text
| - Intimidate wildlings into staying
- Supplies for going elsewhere
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oblivion/value
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Second Action Text
| - Kill any wildling refugees
- Supplies for staying on holdings
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Fourth Action Difficulty
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First Action Text
| - Coin to the wildlings to stay
- Intimidate the wildlings into leaving
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Fourth Action
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Third Action Difficulty
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QuestGiver
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Second Action
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FullTitle
| - The Refugees by Geros Albreigh, History of refugees fleeing the Camoran Usurper
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Heroes
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Previous
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Special
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Name
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Text
| - "They can, my [lady/lord] though in general the wildlings are poorly armed and tend to be cowardly. But they may steal, or attack in numbers."
- The wildlings call themselve the Free Folk, and claim they are free of any laws. Everyone else thinks of them as simply lawless.
- "Ser Hugo, do these wildlings pose any kind of threat?"
- "[Your Friend] is having trouble with wildling refugees coming onto [his/her] holdings. Will you help drive the refugees off?"
- "We'll help [Your Friend's Last Name] drive off the wildlings, as requested."
- "If they're on [her/his] lands, they're not on ours. Encourage the wildlings to stay."
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Type
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Caption
| - The Elves accept Lord Caldwell and the rebels
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Speaker
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