Gloves of passage are tier 85 melee power gloves, dropped by The Magister. While worn, after the Havoc ability successfully hits, the damage within two ticks of the wearer's next melee attack within 6 seconds is increased by 7%. Although the tooltip states that only maximum hit is increased, the minimum hit is also increased. The effect of the gloves of passage is retained even after switching gloves, and the effect does not cancel through use of defensive abilities or when switching weapons.
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| - Gloves of passage are tier 85 melee power gloves, dropped by The Magister. While worn, after the Havoc ability successfully hits, the damage within two ticks of the wearer's next melee attack within 6 seconds is increased by 7%. Although the tooltip states that only maximum hit is increased, the minimum hit is also increased. The effect of the gloves of passage is retained even after switching gloves, and the effect does not cancel through use of defensive abilities or when switching weapons.
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Level
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Strength
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Version
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aspeed
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noteable
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Examine
| - A powerful set of gloves that will aid a melee combatant.
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Tradeable
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stacksinbank
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Equipable
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degrades
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exchange
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destroy
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disassembly
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Quest
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kept
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Prayer
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Category
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Special
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Stackable
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Tier
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Slot
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Magic
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Name
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Type
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Value
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Members
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Weight
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Update
| - The Magister - High-Level Slayer Boss
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Armour
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Class
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Image
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Life
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Accuracy
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ID
| - 40320(xsd:integer)
- 40322(xsd:integer)
- 40323(xsd:integer)
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Release
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Damage
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Ranged
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abstract
| - Gloves of passage are tier 85 melee power gloves, dropped by The Magister. While worn, after the Havoc ability successfully hits, the damage within two ticks of the wearer's next melee attack within 6 seconds is increased by 7%. Although the tooltip states that only maximum hit is increased, the minimum hit is also increased. The effect of the gloves of passage is retained even after switching gloves, and the effect does not cancel through use of defensive abilities or when switching weapons. Gloves of passage degrade over 60,000 charges of combat to a broken state. They can be repaired by a Repair NPC for 300,000 coins, or for cheaper on an armour stand.
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