About: Wizard's Apprentice   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Type of Feat: Character history Prerequisite: Sorcerer, Wizard, or Bard class, chosen only during character creation phase. Specifics: Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered. You gain +1 to Spellcraft, Lore, and Craft Alchemy, but suffer -1 to Fortitude saving throws and Spot checks. Use: Automatic. Note: Causes Tarmas to react differently to you.

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  • Wizard's Apprentice
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  • Type of Feat: Character history Prerequisite: Sorcerer, Wizard, or Bard class, chosen only during character creation phase. Specifics: Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered. You gain +1 to Spellcraft, Lore, and Craft Alchemy, but suffer -1 to Fortitude saving throws and Spot checks. Use: Automatic. Note: Causes Tarmas to react differently to you.
  • Wizards must serve a long and dangerous apprenticeship. By becoming apprentices, aspiring Wizards find themselves working many long hours at menial tasks in return for lodgings and occasional magical instruction. Many apprentices tire of scrubbing floors, fetching and carrying, and being treated as menial servants and do not complete their apprenticeship.
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Stamina
  • 8(xsd:integer)
dbkwik:fightingfan...iPageUsesTemplate
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Skill
  • 4(xsd:integer)
abstract
  • Type of Feat: Character history Prerequisite: Sorcerer, Wizard, or Bard class, chosen only during character creation phase. Specifics: Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered. You gain +1 to Spellcraft, Lore, and Craft Alchemy, but suffer -1 to Fortitude saving throws and Spot checks. Use: Automatic. Note: Causes Tarmas to react differently to you.
  • Wizards must serve a long and dangerous apprenticeship. By becoming apprentices, aspiring Wizards find themselves working many long hours at menial tasks in return for lodgings and occasional magical instruction. Many apprentices tire of scrubbing floors, fetching and carrying, and being treated as menial servants and do not complete their apprenticeship. * Arcane Language: Magick * Cast Spells: Petty Magic only * Read/Write * Secret Language: Classical * 50% chance of Scroll Lore * Humans and Elves: 2D4 * Dwarfs and Halflings: 1D4 * None * Astrologer * Bawd * Charlatan * Diviner * Entertainer (Bunko Artist) * Gambler * Grave Robber * Grey Wizard - level 1 * Light Wizard - level 1 * Tomb Robber * Wizard - level 1
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