About: Armor Template   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This template is used for individual armor pages, including robes, shields and costume items that are placed in the armor slots. Delete or leave blank any items that do not apply. * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ). * If the weapon is attuned to a player (only that player can wield), set Player Attuned to True. * If an item is a Rare, add Rare Number = ?? to the {{Intro}} template. * When possible add a screen shot of the stats ID panel on the talk page for future reference. * Add categories for any special properties, the page will automatically be categorized as and armor type (body coverage). A few items span more than one category, add the second category using Armor Type 2 =

AttributesValues
rdfs:label
  • Armor Template
rdfs:comment
  • This template is used for individual armor pages, including robes, shields and costume items that are placed in the armor slots. Delete or leave blank any items that do not apply. * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ). * If the weapon is attuned to a player (only that player can wield), set Player Attuned to True. * If an item is a Rare, add Rare Number = ?? to the {{Intro}} template. * When possible add a screen shot of the stats ID panel on the talk page for future reference. * Add categories for any special properties, the page will automatically be categorized as and armor type (body coverage). A few items span more than one category, add the second category using Armor Type 2 =
dcterms:subject
Slashing
  • Excellent
Special Properties
Live Image Caption
  • Shield of Perfect Light
Spells
Icon Image
  • Icon.png
  • Shield of Perfect Light Icon.png
Mana Cost
  • 40(xsd:integer)
Bludgeoning
  • Excellent
Mana
  • 2000(xsd:integer)
Level Req
  • 140(xsd:integer)
Cannot Be Sold
  • False
Armor Level
  • 190(xsd:integer)
Related Quests
Activation Reqs
  • Melee Defense: 400
Spellcraft
  • 400(xsd:integer)
Cold
  • Unparalleled
Burden
  • 300(xsd:integer)
Armor Type
  • Shield
Patch Introduced
Live Image
  • Live.jpg
  • Shield of Perfect Light Live.jpg
dbkwik:asheron/pro...iPageUsesTemplate
Covers
  • Head, Chest, Abdomen, Upper Arms, Lower Arms, Hands, Upper Legs, Lower Legs, Feet
Fire
  • Average
Name
  • Shield of Perfect Light
Value
  • 23000(xsd:integer)
Electric
  • Average
Piercing
  • Average
Description
  • A shield glowing with a brilliant light. Although the shield looks unsubstantial it strongly resists your efforts to penetrate the magical barrier it contains.
Acid
  • Unparalleled
Buffed Bludgeon AL
  • 774(xsd:integer)
Buffed Armor Level
  • 430(xsd:integer)
Buffed Fire AL
  • 344(xsd:integer)
Buffed Electric AL
  • 344(xsd:integer)
Buffed Slashing AL
  • 774(xsd:integer)
Buffed Acid AL
  • 860(xsd:integer)
Buffed Piercing AL
  • 430(xsd:integer)
Buffed Cold AL
  • 860(xsd:integer)
abstract
  • This template is used for individual armor pages, including robes, shields and costume items that are placed in the armor slots. Delete or leave blank any items that do not apply. * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ). * If the weapon is attuned to a player (only that player can wield), set Player Attuned to True. * If an item is a Rare, add Rare Number = ?? to the {{Intro}} template. * When possible add a screen shot of the stats ID panel on the talk page for future reference. * Add categories for any special properties, the page will automatically be categorized as and armor type (body coverage). A few items span more than one category, add the second category using Armor Type 2 = such as high AL masks that would be considered both Head and Costume. * Armor Type values: Costume (Masks, guises and other fancy dress items), Foot, Hand, Head, Lower Body, Robe, Shield, Upper Body. * For each damage type include the descriptor and the AL in parentheses, for example Slashing = Average (220). For the buffed value simply give the number. * Special Req can be used to include the full text of unusual reqs, for example a weapon skill req on gauntlets or a base defensive skill req (type out the entire sentence).
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