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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Thrown Attack is one of the many Special Attack Types featured in Master of Magic. A Thrown Attack is only executed as an integral part of a unit's Melee Attack, and always delivers simple Physical Damage. Its primary purpose, aside from hurting the enemy, is to try and kill of as many enemy File:Icon Figure.png as possible before the rest of the Melee combat process (including the enemy's retaliation) can take place. Thrown Attacks are only executed when the attacker is voluntarily initiating Melee combat. They do not work when Counter Attacking to an enemy assault.

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  • Thrown Attack
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  • A Thrown Attack is one of the many Special Attack Types featured in Master of Magic. A Thrown Attack is only executed as an integral part of a unit's Melee Attack, and always delivers simple Physical Damage. Its primary purpose, aside from hurting the enemy, is to try and kill of as many enemy File:Icon Figure.png as possible before the rest of the Melee combat process (including the enemy's retaliation) can take place. Thrown Attacks are only executed when the attacker is voluntarily initiating Melee combat. They do not work when Counter Attacking to an enemy assault.
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  • A Thrown Attack is one of the many Special Attack Types featured in Master of Magic. A Thrown Attack is only executed as an integral part of a unit's Melee Attack, and always delivers simple Physical Damage. Its primary purpose, aside from hurting the enemy, is to try and kill of as many enemy File:Icon Figure.png as possible before the rest of the Melee combat process (including the enemy's retaliation) can take place. Thrown Attacks are only available to units possessing the Thrown ability. This includes 4 of the primary Normal Units from the Barbarian race, as well as three Heroes. Units that do not possess the Thrown ability by default may not acquire it in any way, and thus will never be able to execute a Thrown Attack. Thrown Attacks are executed at the very beginning of the Melee Attack sequence. Thus, the more enemy File:Icon Figure.png a Thrown Attack can kill, the less danger there will be to the Thrown Attacker once the target gets the chance to retaliate. Thrown Attacks are only executed when the attacker is voluntarily initiating Melee combat. They do not work when Counter Attacking to an enemy assault. The damage delivered by a Thrown Attack is always very basic Physical Damage, with no additional properties. It will attempt to cause actual File:Icon Damage.png to the target, and will not trigger any of the target's immunities. The strength of a Thrown Attack is indicated in a unit's details panel as the value of its Thrown ability. On this wiki, the strength of a Thrown Attack is indicated by a non-official icon of an axe within a blue box: File:Icon Thrown.png. This icon does not appear in the game, but is based upon the icon representing the Thrown ability. The strength of a File:Icon Thrown.png indicates how much Physical Damage it delivers. The strength of a Thrown Attack will normally grow with File:Icon Experience.png at the same rate as the unit's Melee Attack strength. Most effects that improve a unit's Melee Attack will also improve its Thrown Attack. Furthermore, any Axe containing attack-improving bonuses and held by a Hero will improve both the Hero's Melee Attack and his/her Thrown Attack, if present. Possession of a Thrown Attack allows a File:Icon Movement Ground.png or File:Icon Movement Water.png unit to attack any enemy File:Icon Movement Air.png unit.
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