About: SD Gundam G Generation Spirits Stage: Skull Heart 3   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player Units: Player Team Little Grey - Onmo M Skull Heart - Tobia Arronax Gump - Grey Stork Flint - Umon Samon * Flint - Yona * Flint - Jared Enemy Units: Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Mass Production Type Nautilus - Jupiter Empire Soldier * Mass Production Type Nautilus - Jupiter Empire Soldier Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier

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  • SD Gundam G Generation Spirits Stage: Skull Heart 3
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  • Player Units: Player Team Little Grey - Onmo M Skull Heart - Tobia Arronax Gump - Grey Stork Flint - Umon Samon * Flint - Yona * Flint - Jared Enemy Units: Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Mass Production Type Nautilus - Jupiter Empire Soldier * Mass Production Type Nautilus - Jupiter Empire Soldier Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier
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  • Player Units: Player Team Little Grey - Onmo M Skull Heart - Tobia Arronax Gump - Grey Stork Flint - Umon Samon * Flint - Yona * Flint - Jared Enemy Units: Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Jupiter Empire Battleship - Jupiter Empire Officer Mass Production Type Nautilus - Jupiter Empire Soldier * Mass Production Type Nautilus - Jupiter Empire Soldier Cangrejo - Jupiter Empire Soldier Cangrejo - Jupiter Empire Soldier Mass Production Type Quavarze - Jupiter Empire Newtype Soldier * Mass Production Type Quavarze - Jupiter Empire Newtype Soldier * Mass Production Type Quavarze - Jupiter Empire Newtype Soldier Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier * Elevado - Jupiter Empire Soldier Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier Pez Batalla - Jupiter Empire Soldier * Pez Batalla - Jupiter Empire Soldier Pez Batalla - Jupiter Empire Soldier * Pez Batalla - Jupiter Empire Soldier Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier Enemy Reinforcements 1: -Trigger: A player unit approaches the top Jupiter Empire Battleship in the center Mass Production Type Nautilus - Jupiter Empire Soldier Mass Production Type Nautilus - Jupiter Empire Soldier Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier Enemy Reinforcements 2: -Trigger: A player unit approaches the bottom Jupiter Empire Battleship in the center Cangrejo - Jupiter Empire Soldier Cangrejo - Jupiter Empire Soldier Pez Batalla - Jupiter Empire Soldier * Pez Batalla - Jupiter Empire Soldier * Pez Batalla - Jupiter Empire Soldier Enemy Reinforcements 3: -Trigger: One guest unit reaches the target area Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier * Arana - Jupiter Empire Soldier Enemy Reinforcements 4: -Trigger: Two guest units reach the target area Mass Production Type Quavarze - Jupiter Empire Newtype Soldier * Mass Production Type Quavarze - Jupiter Empire Newtype Soldier * Mass Production Type Quavarze - Jupiter Empire Newtype Soldier Enemy Reinforcements 5: -Trigger: Three guest units reach the target area Mass Production Type Quavarze - Jupiter Empire Newtype Soldier * Mass Production Type Quavarze - Jupiter Empire Newtype Soldier * Mass Production Type Quavarze - Jupiter Empire Newtype Soldier Enemy Reinforcements 6: -Trigger: Four guest units reach the target area Arana Batalla - Jupiter Empire Soldier * Arana Batalla - Jupiter Empire Soldier * Arana Batalla - Jupiter Empire Soldier Arana Batalla - Jupiter Empire Soldier * Arana Batalla - Jupiter Empire Soldier * Arana Batalla - Jupiter Empire Soldier Enemy Reinforcements 7: -Trigger: Five guest units reach the target area Elefante - Jupiter Empire Newtype Soldier Elefante - Jupiter Empire Newtype Soldier Mass Production Type Nautilus - Jupiter Empire Soldier Mass Production Type Nautilus - Jupiter Empire Soldier Mass Production Type Nautilus - Jupiter Empire Soldier Mass Production Type Nautilus - Jupiter Empire Soldier Enemy Reinforcements 8: -Trigger: One turn after Enemy Reinforcements 7 Amakusa - Bio-Brain Enemy Reinforcements 9: -Trigger: One turn after Enemy Reinforcements 8 Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier Batalla - Jupiter Empire Soldier * Batalla - Jupiter Empire Soldier Strategy: Big units will be a hindrance here because they won't be able to fit between the asteroids. Start by getting the Little Grey out of the way to make room for your own team to pass by. Most ships can manage to navigate the asteroid field with a little turning and maneuvering, but it's a slow process nonetheless. Don't leave the Little Grey behind unprotected, because reinforcements will be appearing from behind towards the end of the stage. Don't neglect to let the guest units participate, because you'll need to be advancing them towards the target area over the course of the map unless you don't mind waiting around for them to catch up later after you've cleared out the area. The first two groups of enemy reinforcements will appear from behind as you approach the first two Jupiter Empire Battleships, so don't send all your units ahead at once. Destroy them and move on. For each guest unit that reaches the target area, more enemy reinforcements will appear. The first three groups appear at the end of the map where the action currently is, but the next two appear back at the beginning. Address this by securing the end of the map and then turning around or by leaving some units there from the very beginning, the choice is yours. After the final group, the Amakusa will appear on a new map layer. Hold off on killing it until you can take out all of the Batallas that appear shortly thereafter for maximum Haro points.
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