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rdfs:label
| - Rope Trick
- Rope Trick
- Rope trick
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- Rope Trick (англ. Фокус с верёвкой) — заклинание D&D, служащее одним из примеров проблемных заклинаний в редакции D&D 3.5.
- Level: Components: V, S, M Casting Time: 1 action Range: Touch Target: One touched piece of rope from 5 ft. to 30 ft. long Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No
- [[Category:]] Rope trick, originally called Undine's rope, was a transmutation spell that used a rope to create an extradimensional hiding place. It was a spell known to be favored by the avatars of the kenku god Quorlinn—in the exceptionally rare case that it used avatars at all.
- Casting Time: 1 action Range: Touch Components: V, S, M (Powdered corn extract and a twisted loop of parchment) Duration: 1 hour You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
- Rope Trick is a 12th-level ritual.[MotP:151] When you perform Rope Trick, the ritual’s focus passes through a portal and into a temporary demiplane. The portal entrance occupies 1 square. A creature can climb down the rope into a demiplane that is 2 squares high, 8 squares long, and 8 squares wide. Once the ritual ends, the demiplane disappears, and any creatures or objects in the demiplane appear in the nearest unoccupied space to the demiplane’s former entrance. The ritual’s focus appears where the demiplane’s entrance was. The ritual caster can choose to end the ritual at any time.
- 2nd-level transmutationCasting Time: 1 action Range: Touch Components: V, S, M (powdered corn extract and a twisted loop of parchment) Duration: One hour You touch a length of rope that is up to 60' long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. Anything inside the extradimensional space drops out when the spell ends.[1]:272
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| - You drop a silver rope that passes through the floor and into a safe chamber where you can rest.
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| - Write the first section of your page here.
- Rope Trick (англ. Фокус с верёвкой) — заклинание D&D, служащее одним из примеров проблемных заклинаний в редакции D&D 3.5.
- 2nd-level transmutationCasting Time: 1 action Range: Touch Components: V, S, M (powdered corn extract and a twisted loop of parchment) Duration: One hour You touch a length of rope that is up to 60' long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space. Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope. Anything inside the extradimensional space drops out when the spell ends.[1]:272
- Casting Time: 1 action Range: Touch Components: V, S, M (Powdered corn extract and a twisted loop of parchment) Duration: 1 hour You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space. Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope. Anything inside the extradimensional space drops out when the spell ends.
- Level: Components: V, S, M Casting Time: 1 action Range: Touch Target: One touched piece of rope from 5 ft. to 30 ft. long Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No
- Rope Trick is a 12th-level ritual.[MotP:151] When you perform Rope Trick, the ritual’s focus passes through a portal and into a temporary demiplane. The portal entrance occupies 1 square. A creature can climb down the rope into a demiplane that is 2 squares high, 8 squares long, and 8 squares wide. The entrance to the demiplane appears as a subtle shimmer and has solid transparency. A successful Perception check (DC 15 + half your level) allows a creature outside the portal to detect the entrance. The portal can be locked with the Arcane Lock ritual, and unless you choose to lock the portal, the demiplane remains accessible from the outside. Once the ritual ends, the demiplane disappears, and any creatures or objects in the demiplane appear in the nearest unoccupied space to the demiplane’s former entrance. The ritual’s focus appears where the demiplane’s entrance was. The ritual caster can choose to end the ritual at any time. Focus: A silver rope worth at least 2,000 gp.
- [[Category:]] Rope trick, originally called Undine's rope, was a transmutation spell that used a rope to create an extradimensional hiding place. It was a spell known to be favored by the avatars of the kenku god Quorlinn—in the exceptionally rare case that it used avatars at all.
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