About: Searing Totem   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Searing Totem is a core shaman ability learned at level 16. It is a reliable source of extra damage, and is useful in situations where the other damage totem ([Magma Totem]) isn't and/or when the [Fire Elemental Totem] is unfeasible. It is useful primarily in single-target, prolonged fights (EG: Boss Fights). You should avoid using it in situations where it could accidentally hit a target that shouldn't otherwise be hit (such as something that has been CC'd).

AttributesValues
rdf:type
rdfs:label
  • Searing Totem
rdfs:comment
  • Searing Totem is a core shaman ability learned at level 16. It is a reliable source of extra damage, and is useful in situations where the other damage totem ([Magma Totem]) isn't and/or when the [Fire Elemental Totem] is unfeasible. It is useful primarily in single-target, prolonged fights (EG: Boss Fights). You should avoid using it in situations where it could accidentally hit a target that shouldn't otherwise be hit (such as something that has been CC'd).
Level
  • 16(xsd:integer)
dcterms:subject
Cast Time
  • Instant
tcg
  • SearingTotemTCG.jpg
gcd
  • 1.0
dbkwik:wowwiki/pro...iPageUsesTemplate
Name
  • Searing Totem
Type
  • Offensive
Class
Description
  • 60.0
Cost
  • 3(xsd:integer)
School
abstract
  • Searing Totem is a core shaman ability learned at level 16. It is a reliable source of extra damage, and is useful in situations where the other damage totem ([Magma Totem]) isn't and/or when the [Fire Elemental Totem] is unfeasible. When dropped, the totem randomly selects an enemy within range and continuously attacks until A.) the totem expires, B.) the target leaves range or C.) the target dies. If B or C occur, the totem randomly chooses another target in range and begins attacking it. If there are no targets within range, it does nothing until an enemy comes in range. Also note that the totem only engages hostile targets on its own; it ignores neutral targets, unless you engage them first. It is useful primarily in single-target, prolonged fights (EG: Boss Fights). You should avoid using it in situations where it could accidentally hit a target that shouldn't otherwise be hit (such as something that has been CC'd).
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