About: Pools   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Certain traits on any character's sheet fall into the category of 'pools,' traits possessed of a maximum value and subject to change over short periods of time. These pools represent such concepts as a character's inner drive to succeed despite opposition (Willpower), sheer berserk fury and drive to commit acts of violence (Rage), or even the amount of blood currently flowing within one's body (Blood Points or Blood Pool -- two terms for the same thing). The following Pool Traits exist:

AttributesValues
rdfs:label
  • Pools
  • Pools
rdfs:comment
  • Certain traits on any character's sheet fall into the category of 'pools,' traits possessed of a maximum value and subject to change over short periods of time. These pools represent such concepts as a character's inner drive to succeed despite opposition (Willpower), sheer berserk fury and drive to commit acts of violence (Rage), or even the amount of blood currently flowing within one's body (Blood Points or Blood Pool -- two terms for the same thing). The following Pool Traits exist:
dcterms:subject
dbkwik:tsukuba/pro...iPageUsesTemplate
dbkwik:garoumush/p...iPageUsesTemplate
dbkwik:nl.illogico...iPageUsesTemplate
abstract
  • Certain traits on any character's sheet fall into the category of 'pools,' traits possessed of a maximum value and subject to change over short periods of time. These pools represent such concepts as a character's inner drive to succeed despite opposition (Willpower), sheer berserk fury and drive to commit acts of violence (Rage), or even the amount of blood currently flowing within one's body (Blood Points or Blood Pool -- two terms for the same thing). Pools work in two ways, as a general guideline. First, like other attributes, they can be directly compared, with the victor of a conflict being the one with the greater pool value. Second, points in a pool can be 'spent,' reducing the temporary value of the trait but not affecting the permanent value. This is admittedly a bit complicated, so at the end of this article, a simple example of a few pools in use is attached. To understand pools, one also needs to understand the concept of a 'scene.' White Wolf defines a scene as 'A single episode in the story; a time and place where actions and events take place by moment. A scene is often a dramatic high point of the story.' This is a bit vague, but then so is what exactly does comprise a scene. In practice, scenes are much the same as scenes in movies -- areas where time flows uninterrupted and action occurs without pause. Travel ends a scene, as does sleep. Passing time quickly results in the end of a scene, as well. It is best to keep the movie example in mind when considering what exactly constitutes a scene -- your best judgment will almost always be just fine in defining one. The following Pool Traits exist: * Willpower * Rage * Gnosis * Humanity * Blood Pool * Arete * Quintessence * Paradox
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software