About: Corpse/Classic   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Note that not all 'corpses' need be dead, per se. Characters that are only stunned will function exactly like corpses until they wake up. When Corpses are thrown at large enemies, they hit several times as each frame counts as a separate hit, as long as it is moving and in contact with the enemy's hitbox. This is especially effective against the Yeti King in the Ice Caves, where a large amount of damage can be dealt quickly against tough enemies. The following characters leave corpses that can be sacrificed: The following characters leave corpses that cannot be sacrificed:

AttributesValues
rdf:type
rdfs:label
  • Corpse/Classic
rdfs:comment
  • Note that not all 'corpses' need be dead, per se. Characters that are only stunned will function exactly like corpses until they wake up. When Corpses are thrown at large enemies, they hit several times as each frame counts as a separate hit, as long as it is moving and in contact with the enemy's hitbox. This is especially effective against the Yeti King in the Ice Caves, where a large amount of damage can be dealt quickly against tough enemies. The following characters leave corpses that can be sacrificed: The following characters leave corpses that cannot be sacrificed:
dcterms:subject
Name
  • Corpse
Type
  • Object
Caption
  • I'm gonna jet. This party's dead.
Function
  • • Sacrificing to Kali • Used as a projectile/shield
dbkwik:spelunky/pr...iPageUsesTemplate
Weight
  • Heavy
Notes
  • • May soak up incoming projectile damage when carried.
  • • Can be sacrificed at an Altar to Kali for favor.
Damage
  • 1(xsd:integer)
Source
  • Killing any character that leaves a corpse.
abstract
  • Note that not all 'corpses' need be dead, per se. Characters that are only stunned will function exactly like corpses until they wake up. When Corpses are thrown at large enemies, they hit several times as each frame counts as a separate hit, as long as it is moving and in contact with the enemy's hitbox. This is especially effective against the Yeti King in the Ice Caves, where a large amount of damage can be dealt quickly against tough enemies. The following characters leave corpses that can be sacrificed: * Cavemen * Hawk Men * Yetis * Damsels * Shopkeepers * The Spelunker The following characters leave corpses that cannot be sacrificed: * The Tunnel Man * Alien Lords * Fire Frogs Characters will not leave corpses if eaten by a Mantrap or crushed, as can occur if boulders are let loose or if the character is squished against a wall by a push block or crush trap.
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