About: Track the Blood (Dread Codex 2 Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

By tasting the blood of the caster’s chosen target, he creates a connection with that person or creature, enabling a way of tracking it through all kinds of terrain. The blood must still be warm for this spell to work. There is no defined range for this spell, but when the duration ends the connection is broken and new blood must be procured to cast the spell anew. This spell only allows you to track a creature across the same plane. Material Component: The blood from the target.

AttributesValues
rdfs:label
  • Track the Blood (Dread Codex 2 Spell)
rdfs:comment
  • By tasting the blood of the caster’s chosen target, he creates a connection with that person or creature, enabling a way of tracking it through all kinds of terrain. The blood must still be warm for this spell to work. There is no defined range for this spell, but when the duration ends the connection is broken and new blood must be procured to cast the spell anew. This spell only allows you to track a creature across the same plane. Material Component: The blood from the target.
Comp
  • V, S, M
Summary
  • Track a creature by tasting its blood.
dcterms:subject
LVL
  • Ranger 0, Sorcerer/Wizard 0
casttime
  • standard
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Touch
Name
  • Track the Blood
SR
  • No
save
  • None
School
  • Necromancy
tsea
  • t
Subj
  • One living creature
abstract
  • By tasting the blood of the caster’s chosen target, he creates a connection with that person or creature, enabling a way of tracking it through all kinds of terrain. The blood must still be warm for this spell to work. There is no defined range for this spell, but when the duration ends the connection is broken and new blood must be procured to cast the spell anew. This spell only allows you to track a creature across the same plane. Material Component: The blood from the target. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Ranger Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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