About: Weapon Mastery (3.5e Feat)   Sponge Permalink

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Benefits: This is a combat feat that scales with your Base Attack Bonus. * +0: You gain a bonus of +1 to all attack and damage rolls made with your mastered weapon.. * +1: Against melee attacks from one designated foe, you may treat your favored weapon as if it were a shield of similar magical enhancement bonus. For this purpose, the base shield bonus granted is +0 for a light weapon, +1 for a one-handed weapon, or +2 for a two-handed or double weapon. This effect does not stack with other effects granting shield bonuses through a weapon, such as the Two-Weapon Defense feat. Designating a new foe is a swift action. * +6: You may use your mastered weapon's shield bonus against two designated foes at once, and the shield bonus now also applies against ranged attacks. When wielding

AttributesValues
rdfs:label
  • Weapon Mastery (3.5e Feat)
rdfs:comment
  • Benefits: This is a combat feat that scales with your Base Attack Bonus. * +0: You gain a bonus of +1 to all attack and damage rolls made with your mastered weapon.. * +1: Against melee attacks from one designated foe, you may treat your favored weapon as if it were a shield of similar magical enhancement bonus. For this purpose, the base shield bonus granted is +0 for a light weapon, +1 for a one-handed weapon, or +2 for a two-handed or double weapon. This effect does not stack with other effects granting shield bonuses through a weapon, such as the Two-Weapon Defense feat. Designating a new foe is a swift action. * +6: You may use your mastered weapon's shield bonus against two designated foes at once, and the shield bonus now also applies against ranged attacks. When wielding
Summary
  • You have given your all to the mastery of a single weapon.
dcterms:subject
author name
  • Sulacu
BAB
  • Against melee attacks from one designated foe, you may treat your favored weapon as if it were a shield of similar magical enhancement bonus. For this purpose, the base shield bonus granted is +0 for a light weapon, +1 for a one-handed weapon, or +2 for a two-handed or double weapon. This effect does not stack with other effects granting shield bonuses through a weapon, such as the Two-Weapon Defense feat. Designating a new foe is a swift action.
  • You may use your mastered weapon's shield bonus against three designated foes at once. Your mastered weapon can never break in your hands. It is treated as having unlimited hardness in your hands, and your attacks with the weapon are treated as adamantine, even if the weapon is not made of it. The weapon is still susceptible to magical effects that destroy weapons, such as the rusting grasp spell.
  • You may use your mastered weapon's shield bonus against two designated foes at once, and the shield bonus now also applies against ranged attacks. When wielding your mastered weapon, it is treated as being one size category larger for the purpose of damage rolls, as well as making and defending against bull rush, disarm, sunder and trip attempts.
  • Your mastered weapon's shield bonus now applies against every foe, and even against rays and touch attacks . Out of turn as an immediate action, you may expend an attack of opportunity in order to deflect a ranged attack or ray by making an opposed attack roll.
  • You gain a bonus of +1 to all attack and damage rolls made with your mastered weapon..
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2009-10-08(xsd:date)
Editing
  • S
Status
  • Complete
Name
  • Weapon Mastery
Balance
  • Wizard
abstract
  • Benefits: This is a combat feat that scales with your Base Attack Bonus. * +0: You gain a bonus of +1 to all attack and damage rolls made with your mastered weapon.. * +1: Against melee attacks from one designated foe, you may treat your favored weapon as if it were a shield of similar magical enhancement bonus. For this purpose, the base shield bonus granted is +0 for a light weapon, +1 for a one-handed weapon, or +2 for a two-handed or double weapon. This effect does not stack with other effects granting shield bonuses through a weapon, such as the Two-Weapon Defense feat. Designating a new foe is a swift action. * +6: You may use your mastered weapon's shield bonus against two designated foes at once, and the shield bonus now also applies against ranged attacks. When wielding your mastered weapon, it is treated as being one size category larger for the purpose of damage rolls, as well as making and defending against bull rush, disarm, sunder and trip attempts. * +11: You may use your mastered weapon's shield bonus against three designated foes at once. Your mastered weapon can never break in your hands. It is treated as having unlimited hardness in your hands, and your attacks with the weapon are treated as adamantine, even if the weapon is not made of it. The weapon is still susceptible to magical effects that destroy weapons, such as the rusting grasp spell. * +16: Your mastered weapon's shield bonus now applies against every foe, and even against rays and touch attacks (except for incorporeal touch attacks, unless the weapon also has the ghost touch special ability). Out of turn as an immediate action, you may expend an attack of opportunity in order to deflect a ranged attack or ray by making an opposed attack roll. Special: You may take this feat multiple times. Its effects don't stack. Every time you take it it applies to a single weapon. Back to Main Page → 3.5e Homebrew → Character Options → Feats
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