About: Workshops   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Workshops are where engineers, mechanics, and maintenance workers perform upkeep on the machinery driving Rapture from the Hephaestus district.

AttributesValues
rdf:type
rdfs:label
  • Workshops
  • Workshops
rdfs:comment
  • The Workshops are where engineers, mechanics, and maintenance workers perform upkeep on the machinery driving Rapture from the Hephaestus district.
  • Workshops can make the following: * Consumables: Mashes and Fertilizers . * Equipment: Bridles, Saddles, Saddle Cloths, Protections (Polo Wraps and Ear Bonnets), and Bonuses (Bell Boots, Whips, Spurs, and Lunges). You can make 1*, 2**, or 3*** Western or Classical tack. * Buildings: Boxes , Greenhouses and Workshops. * Enhancements: Water Troughs and Showers (for Boxes) and Tractors and Feed Troughs (for Meadows ).
  • There are four types of workshops in J.E. Sawyer's Fallout Role-Playing Game: Mechanics Shops, Medic Stations, Outdoorsman Camps, and Science Labs.
  • There are many specialized fabricating operations talked about here. It is a rare hobbyist who has been able to put together a set of equipment capable of all of this. If you don't have the space, time, or money to assemble a shop, there are now alternatives appearing. For an exhaustive list and map of groups/spaces, see
  • the workshop 'stage' will have a podium with a microphone linked (via powered mixer) to a daisy chain of amps and speakers all provided for by mr.crikles OUR GEO DOME is possibly NOT COMMING (no final nail in the coffin yet) there will be a coffee/tea stand accompanying the area as well as coushins and coffee tables for chilling people. seminars should happen in the daylight, be recorded for reproduction and broadcast live over northtek radio. I suggest making a semi rigid shedule here on the wiki that can allow for suprises on site as well.
  • Workshops build your Units for Battle. You build Workshops in battle to construct combat units based on the Knowledge that you've gained from Sacrificing High Priests. This knowledge carries over from battle to battle so that your diversity and power of units can increase over time. Each Workshop can build only a few units so units put into production have to be choosen carefully. On a new, Level Workshop there are two 'production Slots'. When a new knowledge to build is put into production, one of the slots is filled up. One chosen the production slot can not be changed.
Level
  • Hephaestus
dcterms:subject
dbkwik:bioshock/pr...iPageUsesTemplate
dbkwik:fallout/pro...iPageUsesTemplate
Games
  • VB
MP
  • yes
abstract
  • The Workshops are where engineers, mechanics, and maintenance workers perform upkeep on the machinery driving Rapture from the Hephaestus district.
  • Workshops can make the following: * Consumables: Mashes and Fertilizers . * Equipment: Bridles, Saddles, Saddle Cloths, Protections (Polo Wraps and Ear Bonnets), and Bonuses (Bell Boots, Whips, Spurs, and Lunges). You can make 1*, 2**, or 3*** Western or Classical tack. * Buildings: Boxes , Greenhouses and Workshops. * Enhancements: Water Troughs and Showers (for Boxes) and Tractors and Feed Troughs (for Meadows ).
  • There are four types of workshops in J.E. Sawyer's Fallout Role-Playing Game: Mechanics Shops, Medic Stations, Outdoorsman Camps, and Science Labs.
  • There are many specialized fabricating operations talked about here. It is a rare hobbyist who has been able to put together a set of equipment capable of all of this. If you don't have the space, time, or money to assemble a shop, there are now alternatives appearing. For an exhaustive list and map of groups/spaces, see
  • Workshops build your Units for Battle. You build Workshops in battle to construct combat units based on the Knowledge that you've gained from Sacrificing High Priests. This knowledge carries over from battle to battle so that your diversity and power of units can increase over time. Each Workshop can build only a few units so units put into production have to be choosen carefully. On a new, Level Workshop there are two 'production Slots'. When a new knowledge to build is put into production, one of the slots is filled up. One chosen the production slot can not be changed. But, one additional slot is added each time a workshop is Upgraded. In order to Upgrade a certain amount of Storm Power must be paid. When a workshop creates a unit, a Storm Power streem streaks from the workshop to the build site. When it combines with the proper Energy the unit will be created on the spot. However, if the Workshop is destroyed you will loose the ability to build anything that workshop was making until you build another workshop to replace it.
  • the workshop 'stage' will have a podium with a microphone linked (via powered mixer) to a daisy chain of amps and speakers all provided for by mr.crikles OUR GEO DOME is possibly NOT COMMING (no final nail in the coffin yet) there will be a coffee/tea stand accompanying the area as well as coushins and coffee tables for chilling people. seminars should happen in the daylight, be recorded for reproduction and broadcast live over northtek radio. I suggest making a semi rigid shedule here on the wiki that can allow for suprises on site as well. the wood for a white board/sign will be supplied by mr. crinkles I'd appreciate it if anyone could help out bringing more signage boards with them! we can prime and paint on site!
is Deathplace of
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