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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Battery Mimic is an enemy in Final Fantasy XII found in the Barheim Passage. It eats the electricity that powers the route and if the electricity is completely gone, it gets pitch black and Zombies and Skull Defenders appear. When one is defeated, 30% of the power is recharged.

AttributesValues
rdfs:label
  • Battery Mimic
rdfs:comment
  • The Battery Mimic is an enemy in Final Fantasy XII found in the Barheim Passage. It eats the electricity that powers the route and if the electricity is completely gone, it gets pitch black and Zombies and Skull Defenders appear. When one is defeated, 30% of the power is recharged.
Level
  • 7(xsd:integer)
CP
  • 41(xsd:integer)
Strength
  • 13(xsd:integer)
dcterms:subject
Movement Type
  • Ground
Ice
  • Weak
Sleep
  • Immune
bestiary
  • 34(xsd:integer)
Attack power
  • 14(xsd:integer)
Lightning
  • Absorb
Gil
  • 0(xsd:integer)
petrify
  • Immune
Poison
  • Immune
Steal
Evade
  • 0(xsd:integer)
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Defense
  • 8(xsd:integer)
Speed
  • 13(xsd:integer)
Name
  • Battery Mimic
MP
  • 130(xsd:integer)
Romaji
  • Batterimimikku
magick resist
  • 7(xsd:integer)
magick power
  • 8(xsd:integer)
Vitality
  • 19(xsd:integer)
combo rate
  • 10(xsd:integer)
Charge Time
  • 25(xsd:integer)
innate augment
  • Safety
Exp
  • 165(xsd:integer)
Drop
Genus
  • Insect
Class
  • Mimic
elemental attack
Japanese
  • バッテリミミック
PREV
  • Skeleton
HP
  • 520(xsd:integer)
Release
  • FFXII
NEXT
  • Specter
LP
  • 2(xsd:integer)
Location
Charm
  • Immune
monograph type
  • Knight
canopic rate
  • 3(xsd:integer)
monograph
monograph rate
  • 30(xsd:integer)
technicks
Lure
  • Immune
immobilize
  • Immune
Movement Speed
  • Normal
Combo
  • 2(xsd:integer)
canopic
abstract
  • The Battery Mimic is an enemy in Final Fantasy XII found in the Barheim Passage. It eats the electricity that powers the route and if the electricity is completely gone, it gets pitch black and Zombies and Skull Defenders appear. When one is defeated, 30% of the power is recharged.
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