rdfs:comment
| - Trance to stan fizyczny, wyjątkowy dla Final Fantasy IX. To odpowiednik poprzednich Limit Break'ów czy Desperation Attack.
- Trance (トランス, Toransu) è il nome del sistema di tecniche speciali in Final Fantasy IX. Si tratta di una condizione temporanea che trasforma un personaggio in una versione più potente. Ogni personaggio principale del gioco ha accesso a questa forma, e ciascuno di essi ottiene bonus di vario genere alle sue abiità.
- During a time she is going through emotional turmoil, Dagger's Trance bar will not fill and is not even displayed. The temporary player characters—Marcus, Blank, Cinna, and Beatrix—have no Trance gauges. Besides these exceptions, the plot events do not affect characters' Trance. The amount that the Trance gauge fills up is equal to a random MOD Spirit. If the support ability High Tide is equipped, the gauge fills up equal to the character's Spirit stat instead. The amount that the Trance gauge decreases while in Trance is as follows:
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abstract
| - Trance to stan fizyczny, wyjątkowy dla Final Fantasy IX. To odpowiednik poprzednich Limit Break'ów czy Desperation Attack.
- Trance (トランス, Toransu) è il nome del sistema di tecniche speciali in Final Fantasy IX. Si tratta di una condizione temporanea che trasforma un personaggio in una versione più potente. Ogni personaggio principale del gioco ha accesso a questa forma, e ciascuno di essi ottiene bonus di vario genere alle sue abiità.
- During a time she is going through emotional turmoil, Dagger's Trance bar will not fill and is not even displayed. The temporary player characters—Marcus, Blank, Cinna, and Beatrix—have no Trance gauges. Besides these exceptions, the plot events do not affect characters' Trance. File:FFIX Trance Meter.PNG Trance is accumulated as the character is attacked by enemies, filling the gauge underneath their ATB bar. If a character is afflicted with Zombie, the Trance bar is reduced to zero. Once the Trance bar is filled, the character immediately enters Trance, changing their appearance and giving the character a mysterious glow. All attacks are equal in filling the Trance bar, and thus even attacks that do no damage count towards it. As the character enters Trance as soon as the filling blow has been dealt, it is possible for an enemy's final attack to trigger it, giving a character a Trance at what is the end of the battle, effectively wasting it, or for it to be triggered by weak opponents that can easily be defeated without it. Thus, using Trance strategically can be tough as one cannot easily control which enemies attack and how often. Additionally, the usefulness of the ability tends to diminish for certain characters later in the game. For example, since characters cannot break the damage limit of 9999, Zidane's Dyne abilities become relatively less potent later in the game if the player has developed the character to the point that he can reliably hit for 9999 damage with other attacks. Being in Trance raises the character's attributes, and they are healed of all status ailments (but do not become immune to them). In Trance special abilities become available, depending on the character who has entered Trance. The Trance bar decreases with every action taken and Trance is reverted when the bar is depleted, when the battle ends, or the character becomes afflicted with the Zombie status. If the battle ends while the Trance bar is still partially full while in Trance, the bar is emptied after the battle. The amount that the Trance gauge fills up is equal to a random MOD Spirit. If the support ability High Tide is equipped, the gauge fills up equal to the character's Spirit stat instead. The amount that the Trance gauge decreases while in Trance is as follows: Certain types of actions unique to a character empty out the Trance gauge less than other actions. For instance, when Vivi uses Black Magic in Trance, the action expends less of the Trance bar, than it would have if Vivi used an item.
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