When adding note to this page, please keep it well-balanced between being informative and Brevity Is Wit. Anything that requires more than two sentences to explain is and belongs on the L4D Wiki.
* Healthpacks: They heal 80% of your injuries and reset your incap count, rather than healing an exact amount of health.
* "International" version weapons: If you come across a weapon you haven't seen before, it's because you're playing with someone that has the German version of the game.
* Hunter pounce damage: Not determined by how high above the survivors you reach, but rather how far the spot you jump from is to where you land.
* Boomer vomit has a sort of cooldown effect. If a boomer explodes on someone that has been vomited on, the effects won't stack and will wear off when th
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| - When adding note to this page, please keep it well-balanced between being informative and Brevity Is Wit. Anything that requires more than two sentences to explain is and belongs on the L4D Wiki.
* Healthpacks: They heal 80% of your injuries and reset your incap count, rather than healing an exact amount of health.
* "International" version weapons: If you come across a weapon you haven't seen before, it's because you're playing with someone that has the German version of the game.
* Hunter pounce damage: Not determined by how high above the survivors you reach, but rather how far the spot you jump from is to where you land.
* Boomer vomit has a sort of cooldown effect. If a boomer explodes on someone that has been vomited on, the effects won't stack and will wear off when th
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| - When adding note to this page, please keep it well-balanced between being informative and Brevity Is Wit. Anything that requires more than two sentences to explain is and belongs on the L4D Wiki.
* Healthpacks: They heal 80% of your injuries and reset your incap count, rather than healing an exact amount of health.
* "International" version weapons: If you come across a weapon you haven't seen before, it's because you're playing with someone that has the German version of the game.
* Hunter pounce damage: Not determined by how high above the survivors you reach, but rather how far the spot you jump from is to where you land.
* Boomer vomit has a sort of cooldown effect. If a boomer explodes on someone that has been vomited on, the effects won't stack and will wear off when the vomit was timed to normally.
* Teamwork is just as important for the infected team as it is for the survivors. If you don't attack with your teammates, even mediocre survivors will make all your attacks worthless.
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