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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Asleep is a status ailment in the Smash Bros. games which characters enter when they are hit by certain moves, most famously Jigglypuff's Sing attack. In this state, a character is unable to do anything. Rotating the Control Stick back and forth and button mashing will shorten the effect, waking the character up sooner. Characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a ladder are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause flinching) or the ground disappears. Sleeping characters flash magenta.

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  • Asleep
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  • Asleep is a status ailment in the Smash Bros. games which characters enter when they are hit by certain moves, most famously Jigglypuff's Sing attack. In this state, a character is unable to do anything. Rotating the Control Stick back and forth and button mashing will shorten the effect, waking the character up sooner. Characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a ladder are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause flinching) or the ground disappears. Sleeping characters flash magenta.
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  • Asleep is a status ailment in the Smash Bros. games which characters enter when they are hit by certain moves, most famously Jigglypuff's Sing attack. In this state, a character is unable to do anything. Rotating the Control Stick back and forth and button mashing will shorten the effect, waking the character up sooner. Characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a ladder are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause flinching) or the ground disappears. Sleeping characters flash magenta.
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