rdfs:comment
| - A fair bit of Anime is adapted from manga, its print cousin. There are good things and bad about this. The trouble is that the narrative style of manga derives from literature, where the amount of space you spend on something is proportional to how important it is, while the narrative style of Anime, like all of television, derives (even after all the tricks of time compression and such are considered) from how long things actually take. As a result, characters in Anime derived from manga tend to talk a lot. A whole lot. At totally inappropriate times. Examples of Inaction Sequence include:
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abstract
| - A fair bit of Anime is adapted from manga, its print cousin. There are good things and bad about this. The trouble is that the narrative style of manga derives from literature, where the amount of space you spend on something is proportional to how important it is, while the narrative style of Anime, like all of television, derives (even after all the tricks of time compression and such are considered) from how long things actually take. So you start out with, say, a 30 page comic book, and you want to turn it into a 30 minute show. This can be a problem if there's a fight scene: a comic book might devote an entire issue to a single fight, which only takes up about five minutes on-screen. And translating a monthly publication to a weekly series makes matters even worse. And it's a dangerous gamble when shows get ahead of the source material. In addition, the Anime industry works on budgets that would make American producers cringe, and are expected to turn popular manga into long running series, and one of the biggest costs comes from animating dynamic action sequences. As a result, characters in Anime derived from manga tend to talk a lot. A whole lot. At totally inappropriate times. Often, you'll have heroes spend entire episodes taunting each other mid-battle, explaining their last move in excruciating detail, explaining their next move in even more excruciating detail, calling their attacks, building up their Battle Aura, gathering their composure for the next attack, adopting a silly pose, reflecting on all the things they stand to lose if they don't win this one, or just being randomly philosophical. This is a very distinctive anime variety of Padding. See also Overtook the Manga, Sounding It Out, Talking Is a Free Action. Talk to the Fist is when someone whacks or shoots a character in the middle of delivering one of these speeches. See Mid-Battle Tea Break for a break in the action for the sake of comedy, rather than stalling. Examples of Inaction Sequence include:
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