About: Lunpa Fortress   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the next room, immediately recast Cloak to ensure the lone green guard near the torch doesn't see you walking up in the darkness. Go up along the dark path to a door lit by a torch, within which is a room containing an NPC and, more relevantly, a Vial in the middle of the three jars along the upper right corner of the room. Go back down,step into the darkness to the left, cast Cloak, and go into the door on the lower left.

AttributesValues
rdfs:label
  • Lunpa Fortress
rdfs:comment
  • In the next room, immediately recast Cloak to ensure the lone green guard near the torch doesn't see you walking up in the darkness. Go up along the dark path to a door lit by a torch, within which is a room containing an NPC and, more relevantly, a Vial in the middle of the three jars along the upper right corner of the room. Go back down,step into the darkness to the left, cast Cloak, and go into the door on the lower left.
dcterms:subject
Weak
LVL
  • 20(xsd:integer)
  • 21(xsd:integer)
  • 27(xsd:integer)
Agi
  • 75(xsd:integer)
  • 82(xsd:integer)
  • 104(xsd:integer)
  • 120(xsd:integer)
  • 121(xsd:integer)
ATK
  • 226(xsd:integer)
  • 228(xsd:integer)
  • 230(xsd:integer)
  • 251(xsd:integer)
  • 266(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
Rate
  • 1(xsd:integer)
Name
  • Kobold
  • Brigand
  • Rat Warrior
  • Vile Dirge
  • Toadonpa
Exp
  • 75(xsd:integer)
  • 100(xsd:integer)
  • 107(xsd:integer)
  • 162(xsd:integer)
  • 999(xsd:integer)
Drop
  • Psy Crystal
  • Bramble Seed
  • Sleep Bomb
  • Weasel's Claw
  • Crystal Powder
Link
  • Hobgoblin monster line#Kobold
DEF
  • 49(xsd:integer)
  • 52(xsd:integer)
  • 56(xsd:integer)
  • 62(xsd:integer)
  • 69(xsd:integer)
HP
  • 173(xsd:integer)
  • 208(xsd:integer)
  • 220(xsd:integer)
  • 421(xsd:integer)
  • 2800(xsd:integer)
IMG
  • Weasels Claw
C
  • 98(xsd:integer)
  • 154(xsd:integer)
  • 160(xsd:integer)
  • 190(xsd:integer)
  • 3200(xsd:integer)
abstract
  • In the next room, immediately recast Cloak to ensure the lone green guard near the torch doesn't see you walking up in the darkness. Go up along the dark path to a door lit by a torch, within which is a room containing an NPC and, more relevantly, a Vial in the middle of the three jars along the upper right corner of the room. Go back down,step into the darkness to the left, cast Cloak, and go into the door on the lower left. The next room has a patrolling green guard that patrols from the lower left to the lower center, then to the upper center near where you are, then to the upper left before reversing his course - essentially, he patrols in a backwards "C" formation. Take note of the green cell door to the left; once you gain the key that opens such doors throughout Lunpa Fortress, you would have to remember to get all the way back here, in order to get to a room containing some often-missed treasures. At any rate, once the patrolling guard stops in front of this cell door, run down along the opening of darkness behind him to get to the lower left exit of the screen. In the next room, once again immediately recast Cloak lest the lone green guard near the torch detects you, and run along the darkness to the upstairs stairwell at the lower left corner of the room. In the second floor of Lunpa Fortress, you can see the vision range of patrolling green guards above. After recasting Cloak, run up along the shadows that are briefly available when the guards are at their left end of their limited patrol path, and dive into the right end of the shadowy gap in the wall to the right so that their vision ranges barely miss you. As soon as they start walking left again, run up through the shadows to make it through the door to the top. In the next room, the door immediately in front of you leads to a room with a couple NPCs, so go along the path to the right of it and exit down to a room where all of a sudden, you're detected by three guards dressed in red - red guards do not automatically throw you back to the dungeon entrance, but rather fight you as enemies called Brigands. Defeat the three brigands in battle, then proceed to the next room, fighting another red brigand along the way. The door behind the brigand features an area with an NPC named Donpa that will become important much later, but for now go down to the next room, where a green guard patrols in a "U"-shape. As the guard patrols up the right branch of the "U", run down the left branch into the next room; you're now behind a green cell door where you can see a key on a table in the enclosed room below, so while pointing down, use the Catch Psynergy to retrieve the Cell Key item. Now, all green cell doors you walk through open, and defeat the red brigand here. To get the often-missed treasures described earlier, go through the bottom cell door of this room and be led to another room where another red brigand is stationed. Defeat him, and go up to the NPC-filled room beyond that if you wish, but then go out of the lower left exit, then in the next room go down the stairwell to the left to return to the first floor. Cloak yourself, go back up along the shadowy left area, return to the room with the guard that patrols in a backward "C", and follow him while cloaked so you get into the upper right dark area. When he starts patrolling down again, enter the closed cell door to find a room with four chests, and they contain: 100 Coins, a Lucky Medal, an Elixir, and the artifact item Mythril Circlet, which should prove highly useful. Now cast the Retreat Psynergy to return to the dungeon entrance, and this time, from the first large hallway, go down the lower right doorway to get to a green cell door, beyond which are two stairwells leading up and leading down. You could have come down here from the second floor through the right stairwell, but now you can go down the left stairwell to progress further. In a room with a bush and a closed door, use Whirlwind on the bush, then use Reveal to show that the seemingly flat wall behind it has a switch you can press to make the door open. Enter the door to find a more cavernous area with water. Go up and right to where a bush and a cell door is; the cell door leads to nothing, so Whirlwind the bush away and enter a door into a room that has three separate cells. Go into the middle cell to find a chest containing Power Bread, then leave out of the room's southwest doorway. Now go up to where a tall crate is, and push that all the way down until it falls to bridge a gap. Hop left from the crate and go beyond the cell door to the left, then whirlwind another bush and press another switch behind it to make another door open. The final room of Lunpa Fortress triggers a cutscene leading to a boss battle as soon as you open the green cell door and go through it; the boss battle with Toadonpa, which has a lot of HP. When you defeat it, another lengthy cutscene eventually leads you back outside of Lunpa Fortress. Now you can shop for a variety of strong artifacts in the village's now-open vendors, and leave Lunpa through the cave to the west of it. After all that, there still remains one last important collectible to obtain, so sneak back into Lunpa Fortress all over again, and make it all the way back to the room where Donpa is. The easiest way to return there is to get back to the room relatively close to the entrance room that has two stairwells, one going up and one going down, and take the right stairwell this time. From there, go in a northern direction, casting Cloak to avoid detection when necessary. Talk with Donpa, and the woman NPC will allow you passage into the door she was previously blocking. The room contains a Mercury Djinni, Tonic, which you don't have to fight. Lunpa Fortress is now complete, so either cast Retreat or let yourself get caught by a green guard to return to Lunpa. Another reward for completing this sidequest is given late in Golden Sun: The Lost Age if this save file is used for Password data transfer (specifically, an Orihalcon in Atteka Inlet).
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