abstract
| - This works because NPCs, and some automatic player movements, always move directly toward their target and do not detour around obstacles if that would mean moving away. Larger monsters, such as dragons, may also end up snagged on a corner, even if it looks like they do have an almost direct path. How "safe" a spot really is often depends on circumstances:
* It is not possible to reliably use safe-spot tactics against other players, though a temporary advantage can be gained.
* It is typically not possible against opponents who use a ranged or magic attack. Standing outside their patrol area will force them to retreat, luring the player from the safespot. Some opponents can be safespotted when the player's weapon has longer range than the opponent's attack.
* It can be difficult to reach a safe position against aggressive monsters. Some safe spots are only effective once the monsters have become tolerant, such as skeletal wyverns.
* Monsters that retreat cannot be reliably safe-spotted; however, longbows and spells sometimes have a range long enough to hit the enemy at the farthest retreating location.
* Common examples of safe spots include fences, rocks, elevated areas and even rivers.
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