About: Rare loot (Origins)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dragon Age: Origins and Dragon Age: Origins - Awakening use a unique system for distributing loot and balancing gameplay. Creatures maintain two potential inventory systems, an equipped inventory, and a dropped inventory. The former controls the appearance of the NPC's model (for example armor, weapons, etc.) whereas the latter controls the loot yielded and available to the player upon looting the NPC's corpse.

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  • Rare loot (Origins)
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  • Dragon Age: Origins and Dragon Age: Origins - Awakening use a unique system for distributing loot and balancing gameplay. Creatures maintain two potential inventory systems, an equipped inventory, and a dropped inventory. The former controls the appearance of the NPC's model (for example armor, weapons, etc.) whereas the latter controls the loot yielded and available to the player upon looting the NPC's corpse.
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abstract
  • Dragon Age: Origins and Dragon Age: Origins - Awakening use a unique system for distributing loot and balancing gameplay. Creatures maintain two potential inventory systems, an equipped inventory, and a dropped inventory. The former controls the appearance of the NPC's model (for example armor, weapons, etc.) whereas the latter controls the loot yielded and available to the player upon looting the NPC's corpse.
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