About: Soft Loading   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Soft loading used to be a way to make Task Forces in City of Heroes and Strike Forces in City of Villains a great deal easier by fooling the server into thinking only one team member was online; this was done by having all but one person on the team log off while the remaining person entered the mission. This technique was rendered obsolete due to changes made in the May 3, 2008 patch, which causes Task Forces to spawn based on team size regardless of whether the team members are logged in or not.

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  • Soft Loading
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  • Soft loading used to be a way to make Task Forces in City of Heroes and Strike Forces in City of Villains a great deal easier by fooling the server into thinking only one team member was online; this was done by having all but one person on the team log off while the remaining person entered the mission. This technique was rendered obsolete due to changes made in the May 3, 2008 patch, which causes Task Forces to spawn based on team size regardless of whether the team members are logged in or not.
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dbkwik:cityofheroe...iPageUsesTemplate
dbkwik:paragon/pro...iPageUsesTemplate
abstract
  • Soft loading used to be a way to make Task Forces in City of Heroes and Strike Forces in City of Villains a great deal easier by fooling the server into thinking only one team member was online; this was done by having all but one person on the team log off while the remaining person entered the mission. This technique was rendered obsolete due to changes made in the May 3, 2008 patch, which causes Task Forces to spawn based on team size regardless of whether the team members are logged in or not. The procedure could be used for any instanced ("door") mission in a task/strike force, and would cause all bosses (except specifically coded-in ones like elite bosses and some named bosses) to disappear, as well as most of the minions. Soft loading did not decrease the level of the enemies, nor did it make the end battle with the Archvillain any easier; it merely allowed the team to speed through "clear all" missions by decimating the total amount of enemies. Some task forces could be cleared in under 90 minutes if all missions were soft loaded successfully.
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