About: The Dazzling City of Gold   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mines The main hazards of this dungeon are mines. They deal 30000 damage and explode after 3 turns. Bring at most 1 flight monster, the rest should be minesweepers Bounce Obstructors Every stage features bounce obstructors. They have high HP and are extremely difficult to maneuver around so bring an all pierce team. Power Up Walls A major gimmick of this dungeon is the power up wall. They increase your monsters' attack by up to 3 levels depending on how many walls you touch. Aiming for these walls is essential to clearing the dungeon.

AttributesValues
rdfs:label
  • The Dazzling City of Gold
rdfs:comment
  • Mines The main hazards of this dungeon are mines. They deal 30000 damage and explode after 3 turns. Bring at most 1 flight monster, the rest should be minesweepers Bounce Obstructors Every stage features bounce obstructors. They have high HP and are extremely difficult to maneuver around so bring an all pierce team. Power Up Walls A major gimmick of this dungeon is the power up wall. They increase your monsters' attack by up to 3 levels depending on how many walls you touch. Aiming for these walls is essential to clearing the dungeon.
Level
  • 10(xsd:integer)
Minion
  • Light
Stamina
  • 60(xsd:integer)
Monster
Difficulty
  • Colossal
Speed Clear
  • 31(xsd:integer)
Boss Element
  • Light
Boss Class
  • Nebulan
S Rank
  • -
dbkwik:monster-str...iPageUsesTemplate
Title
  • The Dazzling City of Gold
Image
  • ElDoradoBanner.png
Experience
  • 3700(xsd:integer)
abstract
  • Mines The main hazards of this dungeon are mines. They deal 30000 damage and explode after 3 turns. Bring at most 1 flight monster, the rest should be minesweepers Bounce Obstructors Every stage features bounce obstructors. They have high HP and are extremely difficult to maneuver around so bring an all pierce team. Power Up Walls A major gimmick of this dungeon is the power up wall. They increase your monsters' attack by up to 3 levels depending on how many walls you touch. Aiming for these walls is essential to clearing the dungeon. El Dorado's Armour In each of the three boss stages, there will be two armoured balls - one on top of El Dorado and one somewhere off in a corner. Do not break these at all costs. These balls fire off healing walls. If you clear any of them during a boss stage they will not respawn. Clearing both of them will enrage El Dorado and make your run excessively difficult. Avoid breaking them.
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