Mines The main hazards of this dungeon are mines. They deal 30000 damage and explode after 3 turns. Bring at most 1 flight monster, the rest should be minesweepers Bounce Obstructors Every stage features bounce obstructors. They have high HP and are extremely difficult to maneuver around so bring an all pierce team. Power Up Walls A major gimmick of this dungeon is the power up wall. They increase your monsters' attack by up to 3 levels depending on how many walls you touch. Aiming for these walls is essential to clearing the dungeon.
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| S Rank |
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