About: Splinter Cell: Double Agent (Gen 7)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Splinter Cell: Double Agent is a video game that features Sam Fisher as he once again works for the black-ops unit of the NSA called Third Echelon. Double Agent was initially released on October 17, 2006 on the XBox 360 but was followed by the PlayStation 2, XBox, GameCube, Windows, Wii and PlayStation 3 versions shortly after. The game runs of the Unreal Engine 2.5 giving it superior lighting, shading and visual effects.

AttributesValues
rdfs:label
  • Splinter Cell: Double Agent (Gen 7)
rdfs:comment
  • Splinter Cell: Double Agent is a video game that features Sam Fisher as he once again works for the black-ops unit of the NSA called Third Echelon. Double Agent was initially released on October 17, 2006 on the XBox 360 but was followed by the PlayStation 2, XBox, GameCube, Windows, Wii and PlayStation 3 versions shortly after. The game runs of the Unreal Engine 2.5 giving it superior lighting, shading and visual effects.
dcterms:subject
Platform
  • PlayStation 2, GameCube, Xbox, Wii, Xbox 360, PlayStation 3, Windows
Series
Status
  • Post-Release Double Agent (Gen 7) Timer
Release Date
  • --03-29
  • --10-17
  • --10-24
  • --10-26
  • --11-28
  • --11-07
Genre
  • Stealth
Type
  • Video Game
dbkwik:tomclancy/p...iPageUsesTemplate
Developer
  • Ubisoft Montreal
  • Ubisoft Annecy
  • Ubisoft Milan
  • Ubisoft Shanghai
Publisher
abstract
  • Splinter Cell: Double Agent is a video game that features Sam Fisher as he once again works for the black-ops unit of the NSA called Third Echelon. Double Agent was initially released on October 17, 2006 on the XBox 360 but was followed by the PlayStation 2, XBox, GameCube, Windows, Wii and PlayStation 3 versions shortly after. The game runs of the Unreal Engine 2.5 giving it superior lighting, shading and visual effects. The game was developed by Ubisoft Shanghai, Montreal, Annecy and Milan and was published by Ubisoft. It was designed by Chris Smith, Hugues Martel, Julian Gerighty, Daniel Roy and Mathieu Ferland, and was composed by Michael McCann and Cris Velasco.
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