About: SD Gundam G Generation Overworld Stage: B6   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player Units: Player Team Minerva - Talia Gladys * M Saviour Gundam - Athrun Zala * Rey's Blaze ZAKU Phantom - Rey Za Burrel * Lunamaria's Gunner ZAKU Warrior - Lunamaria Hawke Generation Break 1 Player Reinforcements: Albion - Eiphar Synapse * GM Custom - Alpha A. Bate * GM Cannon II - Chap Adel M Force Impulse Gundam - Shinn Asuka Generation Break 2 Player Reinforcements: M 00 Gundam - Setsuna F Seiei * Gozzo - Neuro * Gozzo - Neuro * Gozzo - Neuro * Bertigo - Neuro * Bertigo - Neuro * Bertigo - Neuro

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  • SD Gundam G Generation Overworld Stage: B6
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  • Player Units: Player Team Minerva - Talia Gladys * M Saviour Gundam - Athrun Zala * Rey's Blaze ZAKU Phantom - Rey Za Burrel * Lunamaria's Gunner ZAKU Warrior - Lunamaria Hawke Generation Break 1 Player Reinforcements: Albion - Eiphar Synapse * GM Custom - Alpha A. Bate * GM Cannon II - Chap Adel M Force Impulse Gundam - Shinn Asuka Generation Break 2 Player Reinforcements: M 00 Gundam - Setsuna F Seiei * Gozzo - Neuro * Gozzo - Neuro * Gozzo - Neuro * Bertigo - Neuro * Bertigo - Neuro * Bertigo - Neuro
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  • Player Units: Player Team Minerva - Talia Gladys * M Saviour Gundam - Athrun Zala * Rey's Blaze ZAKU Phantom - Rey Za Burrel * Lunamaria's Gunner ZAKU Warrior - Lunamaria Hawke Generation Break 1 Player Reinforcements: Albion - Eiphar Synapse * GM Custom - Alpha A. Bate * GM Cannon II - Chap Adel M Force Impulse Gundam - Shinn Asuka Generation Break 2 Player Reinforcements: M 00 Gundam - Setsuna F Seiei Enemy Units: Gells-Ghe - Earth Alliance Soldier Windam (Jet Striker) - Earth Alliance Soldier (x6) Dagger L (Jet Striker) - Earth Alliance Soldier (x12) Enemy Reinforcements 1: -Trigger: Automatically on Turn 2 Dagger L (Jet Striker) - Earth Alliance Soldier (x3) Enemy Reinforcements 2: -Trigger: Automatically on Turn 3 Dagger L (Jet Striker) - Earth Alliance Soldier (x3) Enemy Reinforcements 3: -Trigger: Automatically on Turn 4 Dagger L (Jet Striker) - Earth Alliance Soldier (x3) Enemy Reinforcements 4: -Trigger: Automatically on Turn 5 Dagger L (Jet Striker) - Earth Alliance Soldier (x3) Enemy Reinforcements 5: -Trigger: Automatically on Turn 6 Windam (Jet Striker) - Earth Alliance Soldier (x6) Generation Break 1 Enemy Reinforcements: HLV - Anavel Gato Zaku II (Commander Type) - Neuen Bitter Dom Tropen - Delaz Fleet Soldier (x12) Zaku Cannon - Delaz Fleet Soldier (x6) Zaku II - Delaz Fleet Soldier (x8) Secret Break 1 Enemy Reinforcements: Eagail - Corin Nander * Gozzo - Neuro * Gozzo - Neuro * Gozzo - Neuro Generation Break 2 Enemy Reinforcements: Ahead Sakigake - Mister Bushido Ahead Smultron - Soma Peries Ahead - Barack Zinin GN-XIII (A-LAWS Type) - Andrei Smirnov GN-XIII (A-LAWS Type) - Louise Halevy GN-XIII (A-LAWS Type) - A-LAWS Soldier (x16) Secret Break 2 Enemy Reinforcements: Bertigo - Carris Nautilus * Bertigo - Neuro * Bertigo - Neuro * Bertigo - Neuro Strategy: Use chance steps to position your team for a support attack with Athrun. The cannon will fire down the center of the map every turn, so don't position your units there. The Minerva can take a couple of hits from it, however, and it's worth it to weaken the Gells-Ghe with its map attack. Enemy reinforcements will appear from the 2nd turn onwards alternating between the bottom and top of the screen, culminating in a group of six Windams at the right side of the map on the 6th turn. All of these reinforcements will be skipped once the first break is triggered, so stall if you want to defeat them. Clear a path for the Albion down the center of the map after the first break. The next group of enemies will appear all around the HLV. Send the bulk of your force ahead to help Setsuna trigger the Over Impact and defeat the strong enemies. A couple of teams should split up to deal with the enemies at the top and bottom as well as your former allies once the impact is fulfilled.
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