About: Chipmine   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Chipmine is the 67th level in Chip's Challenge 1. The entire level is one huge blue wall maze; the only things not blue walls are Chip and his start space, the chips, and the socket and exit. Blue wall mazes tend to be very difficult when chasing the bold time, but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them.

AttributesValues
rdf:type
rdfs:label
  • Chipmine
rdfs:comment
  • Chipmine is the 67th level in Chip's Challenge 1. The entire level is one huge blue wall maze; the only things not blue walls are Chip and his start space, the chips, and the socket and exit. Blue wall mazes tend to be very difficult when chasing the bold time, but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them.
Level
  • 67(xsd:integer)
chips available
  • 28(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 518(xsd:integer)
Password
  • GGJA
levelset
bold difficulty ms
  • 4(xsd:integer)
bold ms
  • 518(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 28(xsd:integer)
Name
  • CHIPMINE
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 700(xsd:integer)
abstract
  • Chipmine is the 67th level in Chip's Challenge 1. The entire level is one huge blue wall maze; the only things not blue walls are Chip and his start space, the chips, and the socket and exit. Blue wall mazes tend to be very difficult when chasing the bold time, but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them. Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in Lynx: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts:
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software