About: Mazed In   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mazed In is the 12th level in Chip's Challenge Level Pack 2. Layered with blue walls, punctuating invisible walls and unexpected corridor exits, Mazed In is a difficult puzzle which also requires a good amount of time to complete, beyond Tyrethali Ansrath's usual difficulty level (though it should be said that Mazed In was untimed in its original set). The route is shown in the AVI.

AttributesValues
rdf:type
rdfs:label
  • Mazed In
rdfs:comment
  • Mazed In is the 12th level in Chip's Challenge Level Pack 2. Layered with blue walls, punctuating invisible walls and unexpected corridor exits, Mazed In is a difficult puzzle which also requires a good amount of time to complete, beyond Tyrethali Ansrath's usual difficulty level (though it should be said that Mazed In was untimed in its original set). The route is shown in the AVI.
Level
  • 12(xsd:integer)
chips available
  • 22(xsd:integer)
difficulty lynx
  • 3(xsd:integer)
bold lynx
  • 354(xsd:integer)
Password
  • NPQF
levelset
bold difficulty ms
  • 4(xsd:integer)
bold ms
  • 354(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 3(xsd:integer)
bold difficulty lynx
  • 4(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 22(xsd:integer)
Name
  • Mazed In
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 600(xsd:integer)
abstract
  • Mazed In is the 12th level in Chip's Challenge Level Pack 2. Layered with blue walls, punctuating invisible walls and unexpected corridor exits, Mazed In is a difficult puzzle which also requires a good amount of time to complete, beyond Tyrethali Ansrath's usual difficulty level (though it should be said that Mazed In was untimed in its original set). The route is shown in the AVI. In general, head for the yellow key, then go back to the start and take the blue key, then plow through the blue lock and eventually reach the green key, which will open all the green locks which protect most of the chips. If Chip is not running out of time, the remaining chips should not be terribly difficult.
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