Do the Kirby is a game of memory, but is similar to the Dance Dance Revolution series. In the first round (called "Lesson 1"), a small turquoise star will fly over and touch an arrow pad. After pressing Start or A, the player must tilt the Game Boy to move the cursor (which is the Star Rod) over to the correct arrow pad and press A. Kirby will bust a move! If Kirby messes up one of the commands, he will be forced to start his current lesson over. If he fails again, the game will end.
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| - Do the Kirby is a game of memory, but is similar to the Dance Dance Revolution series. In the first round (called "Lesson 1"), a small turquoise star will fly over and touch an arrow pad. After pressing Start or A, the player must tilt the Game Boy to move the cursor (which is the Star Rod) over to the correct arrow pad and press A. Kirby will bust a move! If Kirby messes up one of the commands, he will be forced to start his current lesson over. If he fails again, the game will end.
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| - Kirby Tilt 'n' Tumble screenshot
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| - Do the Kirby is a game of memory, but is similar to the Dance Dance Revolution series. In the first round (called "Lesson 1"), a small turquoise star will fly over and touch an arrow pad. After pressing Start or A, the player must tilt the Game Boy to move the cursor (which is the Star Rod) over to the correct arrow pad and press A. Kirby will bust a move! As the "lessons" advance, the star will touch one more arrow pad each round, though it will still hit every pad from the prior rounds in the same order. At the same time, it will begin moving faster and faster. There are 16 lessons in all. If Kirby clears them all, he will perform the entire dance for the player. If Kirby messes up one of the commands, he will be forced to start his current lesson over. If he fails again, the game will end. Like all the sub-games in Kirby Tilt 'n' Tumble, Do the Kirby can only be played if Kirby obtains the Bonus Star and clears the level he found it in.
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