Subgenre of The Chase where the villains are hunters and the hero is the prey - the game - in a formalized hunting motif. Most action series have a Hunting the Most Dangerous Game episode as well as a Forced Prize Fight. Villains may get victims from any walk of life, typically kidnapping Innocent Bystanders, buying Condemned Contestants, or tricking friends / enemies / the soon to be ex-wife into an isolated spot. Aside from providing a good dramatic sequence, this type of episode can also become a Green Aesop. Sometimes an Anvilicious one. (And no, it's not this.)
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| - Subgenre of The Chase where the villains are hunters and the hero is the prey - the game - in a formalized hunting motif. Most action series have a Hunting the Most Dangerous Game episode as well as a Forced Prize Fight. Villains may get victims from any walk of life, typically kidnapping Innocent Bystanders, buying Condemned Contestants, or tricking friends / enemies / the soon to be ex-wife into an isolated spot. Aside from providing a good dramatic sequence, this type of episode can also become a Green Aesop. Sometimes an Anvilicious one. (And no, it's not this.)
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| - Subgenre of The Chase where the villains are hunters and the hero is the prey - the game - in a formalized hunting motif. Most action series have a Hunting the Most Dangerous Game episode as well as a Forced Prize Fight. Villains may get victims from any walk of life, typically kidnapping Innocent Bystanders, buying Condemned Contestants, or tricking friends / enemies / the soon to be ex-wife into an isolated spot. Aside from providing a good dramatic sequence, this type of episode can also become a Green Aesop. Sometimes an Anvilicious one. If it's an actual contest, you're talking about Deadly Game, though it should be noted that the term "game" as it is used in this trope refers to the hunted species, rather than the hunt itself. The villain often is an Egomaniac Hunter for whom sapient game is the ultimate hunting thrill. The Trope Namer is The Most Dangerous Game, a classic short story in which a big game hunter becomes the prey of a retired Russian general who hunts humans for sport on his private island. (And no, it's not this.) Expect the villain to motivate his prey by promising he can "Win Your Freedom" by surviving X amount of time. Whether he's being truthful or not, the story rarely actually ends with the hero simply winning his freedom and leaving, because then the villain would get away with it. The Wild Hunt may be one of these. See also Blood Knight. Villains who go so far as to have an MO and do this often enough are practicing Industrialized Evil. Examples of Hunting the Most Dangerous Game include:
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