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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Any creature which has been trained specifically to fight alongside its handler, like an attack dog or equivalent. Generally speaking, in order to qualify as an attack animal the creature must: * Not act (or at least it must not be supposed to act) without explicit instructions from its handler beyond a normal routine. This usually entails something with animal level intelligence which can be trained to obey. Sapient creatures can count if they still fit this criteria (that is they're forced to obey, choosing to because of Undying Loyalty or because they're being paid isn't an example). * They must be acting at the command of their handler (it's not enough for someone to throw their victim into a cage full of lions, they have to be able to make the lions attack them). * The "crea

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  • Attack Animal
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  • Any creature which has been trained specifically to fight alongside its handler, like an attack dog or equivalent. Generally speaking, in order to qualify as an attack animal the creature must: * Not act (or at least it must not be supposed to act) without explicit instructions from its handler beyond a normal routine. This usually entails something with animal level intelligence which can be trained to obey. Sapient creatures can count if they still fit this criteria (that is they're forced to obey, choosing to because of Undying Loyalty or because they're being paid isn't an example). * They must be acting at the command of their handler (it's not enough for someone to throw their victim into a cage full of lions, they have to be able to make the lions attack them). * The "crea
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abstract
  • Any creature which has been trained specifically to fight alongside its handler, like an attack dog or equivalent. Generally speaking, in order to qualify as an attack animal the creature must: * Not act (or at least it must not be supposed to act) without explicit instructions from its handler beyond a normal routine. This usually entails something with animal level intelligence which can be trained to obey. Sapient creatures can count if they still fit this criteria (that is they're forced to obey, choosing to because of Undying Loyalty or because they're being paid isn't an example). * They must be acting at the command of their handler (it's not enough for someone to throw their victim into a cage full of lions, they have to be able to make the lions attack them). * The "creature" does not technically need to be an animal (semi-intelligent drones or golems, artificial biological constructs or magical, elemental beings are all fair game). * Not be sent out to act on their own (like when summoning a bigger fish), since they're essentially a weapon, not a character (a good analogy would be that you send out soldiers armed with swords, not swords on their own). This trope is likely derived from domestic animals which were used for their attack abilities (dogs being the most obvious). See the Real Life section for more details. Using a "weapon" like this often implies that a character is either Closer to Earth and generally an all around good person who animals trust, a genius (possibly mad) who can create or control such things or evil, by virtue of "enslaving" them. The Weapon of Choice for The Beast Master and the Nature Hero (although they might as easily avert this trope by making them actual characters). When everyone uses these and only has them attack one another then you're almost certainly in a Mons series. Examples of this trope are often a Weaponized Animal. Contrast the Cool Pet, Animal Companion and Robot Buddy, who are usually characters in their own right rather than just weapons. If they're picked up and used as a weapon see Equippable Ally. Super-Trope to; War Elephants, Angry Guard Dog and (if such a "weapon" serves as the villain's henchman) Right-Hand Attack Dog. A subtrope of Living Weapon. Sister trope to Animal Assassin.
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