Text
| - 120.0
- 300.0
- 600.0
- Ken Troop
- Kill the Drudges in the mines, and keep checking their bodies for loot. There is a random chance any Drudge will have one of the miners' fallen hammer. Keep slaying them until you find one, then return it to the Overseer. He'll reward you for your efforts with the hammer itself , the recipe for a new short sword , and a Glyph to the Arwic Vault . The Overseer will also point your way to the next mission, in Kehan.
- We on the AC2 Live team are privileged to have this opportunity to expand the world of Dereth for you, our players and subscribers. There are many stories to tell, dungeons to craft, features to create. Our highest achievement will be to spend as much time and passion working on Dereth as you spend playing in it. The December Episode is just the beginning of that work. Thank you for playing AC2!
- Telkhe nodded. Perhaps these humans weren't as dense as he thought.
- Helping the Warders, you're working your way up their chain of command. By now you're looking for the Warder Captain, who can be found in their secret hideout .
- Talk to the Advance Shelter Scout to receive your next set of instructions. He'll direct you to the Menhir Shard, which will give you your first taste of lore: a brief review of the early history of the races. After viewing this lore, you'll leave the Shelters and enter the world itself!
- ''There are rewards for those who brave the threats now resurgent in Dereth. Those who challenge the creatures stalking the land tell of powerful treasures being found among their remains. Others speak of caches left behind by the Kingdoms for their followers. They say that these caches can only be opened with unique keys found scattered throughout the land. Many have devoted themselves to finding these keys and discovering the caches' contents, hoping to gain both riches and power.
- For the most current information about known issues, please see our State of the Code page.
''The people emerged with trepidation, wondering if the evils that had driven their ancestors into the Shelters still haunted the land. The quiet that followed their first tentative steps back into Dereth was reassuring; however, those first few weeks of quiet were shattered by a violent resurgence of the same threats that had destroyed the Golden Age.
- '''Turnblade's description now correctly says it only affects the caster, not the target.
- Find the Warder of Osteth in Cragstone . She will send you on your most dangerous quest yet. The Drudges have hindered plans to excavate the town of Old Cragstone, going so far as to steal the blueprints. These must be recovered!
- Return the blueprints to the Warder, and she'll refer you on to the Warder Corporal.
- '''Thunderous Motion now has a 5-minute cool-down timer.
- Now that the Drudges' war plans have been discovered, more information needs to be gathered. First, find the Warder Scout . Unfortunately, the Warder Scout has lost his notebook, which tracks the Drudge presence in Osteth. You must recover it from the Drudge Slinker Bandit . Return the notebook to the Warder Scout, and he'll reward you, naturally, with your next quest.
- Telkhe left the comment unanswered and studied the terrain. They had crested a small hillock, and the blighted landscape lay stretched out before them. He could see the shadow forms of Drudges lurking, busying themselves with whatever their cadre had commanded of them. Suddenly, on a distant hillock he saw a Drudge unlike the others.
- The document, a richly detailed battle map, reveals several key pieces of information. Sent to the Profound Drudge Mystics by the Illuminated Drudge, it hints at an assault on Cragstone. The map also reveals a previous unknown network of tunnels. To prevent this assault, you'll need to enter these tunnels and make your way to their end. There, defeat the Profound Drudge Mystics, and then return to the Warder Corporal.
- "Wharu? Anima of decay, correct?"
- We have fixed a bug that caused the server to be unsure of your avatar's location and resulted in your character "blipping" about to different locations.
- Note: Glyphs generally provide access to Vault Campaign dungeons, and will be found through further quests. These Vaults are separate from the "Emergence" quests, but should be visited when you are ready. Vaults present unique challenges of their own, and relate valuable lore—including much on the Drudge Nemesis. They also provide experience to advance your character, which may be necessary to meet the level requirements of quests.
- ' Human Melee:
- '''Reap can now be used while wielding a shield.
- '''Saving Graces now affects the caster's fellows.
- '''Turrets should no longer be born "brain dead."
- 'Human Alchemist:
- 'Human Defender:
- 'Human Enchanter:
- 'Human Magic:
- 'Human Sorcerer:
- 'Lugian Magic:
- 'Lugian Raider:
- 'Lugian Sage:
- 'Lugian Tactician:
- 'Tumerok Claw Bearer:
- 'Tumerok Feral Intendant:
- 'Tumerok Invoker:
- 'Tumerok Magic:
- 'Tumerok Melee:
- Although it always had an effect, the special effect found on the Drudgebane sword is now visible to players.
- Following the religious trail, Dantry will send you to meet with the Drudge Heretics . This is a diplomatic mission, not a combat raid. Just speak with the Heretics, and hear what they have to say.
- If their master is attacking a target at range, pets are less likely to return home to their master. Instead, they will continue to attack their master's target.
- Once located on the tip of a rocky peninsula, Cragstone continues its tradition as an active trading center. The town was named after Thorsten Cragstone, who freed his people from the bonds of slavery at the cost of his life.
----
Think you're ready to face the Drudges in their own territory? Then talk to the Esper Reaches Warder . He'll tell you how to lend a hand. First, you'll want to craft some better weapons. Fortunately, the Warder will teach you recipes for Cadre Slayer arms, which inflict additional damage against the Drudge Outcast Cadre.
- The Broth of Tanacha cauldron no longer floats a few feet above the ground.
- The game now fully supports many foreign keyboards.
Miscellaneous UI Enhancements
Coordinates are now displayed by default below the radar.
- If you would like to complete the "Emergence" quests, but need a hint on where to begin and what needs to be done, we have composed the following strategy guide.
----
Warning! The following contains spoiler information! If you DO NOT want specific location and quest information, DO NOT read ahead!
----
Index:
* Rescue the Shelter Hold
* Find the Explorer, Obelisk Search
* Find the Arwic Mines Overseer, Arwic Mines and Crafting
* Find the Miller, Kehan Windmill
* Find the Esper Reaches Warder, Drudge Outcast Camp
* Find the Warder of Osteth, Old Cragstone Excavation
* Find the Warder Corporal, Isle of Tears Drudge Fort
* Find the Warder Scout, The Warder Scout's Notebook
* Seek the Warder Captain, Drudge Potion Raid
* Seek Dantry, The Illuminated Manuscript
* Seek the Drudge Heretics
* The Slavetaker's Head
Rescue the Shelter Hold
- Monsters are now more likely to attack whomever has most recently done the most damage to them, whether that be a pet or a player.
- The Warder Corporal has been in the field so long, you'll need to track him down before he gives you your orders .
- A few Lifestones that were placed below ground have been dug out.
- Platemail Boots are now displaying the traits they always had.
- Players should no longer receive the "Item In Use" error from many objects in the game.
- Several portals and Lifestones that had the wrong summon/recall flags assigned to them have been corrected.
- Arwic Mines and Crafting
----
Sidebar: Arwic
- Fire arrows now cast light.
Fixes
If you are disconnected from the chat server, the client will attempt to reconnect and reauthenticate your connection to the server. Note that if you were in a fellowship when you lost your connection, you will need to rejoin the fellowship after you reconnect to receive fellowship chat again.
- Boss/Unique Creature: Yellow
- '''Resuscitate now correctly says it affects the target and not the caster.
- '''Previously, the range for the Earthquake skill was set incorrectly, causing targets that appeared to be in range of the skill to actually be out of its effective range. This has been corrected, and the skill now has a larger effective area.
- ''Uncommonly powerful creatures have been seen stalking the land, striking out at all those who dare cross their path. In addition, the Drudges have surged forth from their lairs and laid siege to many areas of Osteth, even threatening the Shelter Holdings. The mortal races, though, have not been idle in the face of these threats. Many have responded to the Warders' call, trying to uncover the Drudges' plans.
- Champion Creature: Blue
- Crafted Items: Orange
- Drudge Outcast Camp
----
Sidebar: Cragstone
- Drudge Potion Raid
- Each Explorer will impress upon you the need to learn the world you wish to reclaim. Follow their instructions to travel through the Ringway Portals and locate the hidden obelisks. When finished, return to the Explorer, who will reward you with beneficial spells and send you on to the Arwic Mines Overseer.
- Find the Arwic Mines Overseer
- Find the Esper Reaches Warder
- Find the Explorer
- Find the Miller
- Find the Warder Corporal
- Find the Warder Scout
- Find the Warder of Osteth
- Group Creature: Dark Orange
- Characters are drinking from the right end of potion vials now. In addition, the potion vials have been scaled down a bit.
Class Changes and Fixes
'Lugian Melee:
- Isle of Tears Drudge Fort
- Find the Miller of Kehan , and she'll tell you her woes: Drudges have broken her windmill. Repairing it will help the Miller and prove your commitment to the reclamation effort. So pitch in!
- '''The particle effect for Hypnosis has been fixed.
- Kehan Windmill
- A new vulnerability effect has been added. Now it is easier to see when to use skills that do additional damage when a target is vulnerable.
- You can now save yourself some typing by using the commands "/t", "/r", and "/rt" instead of "/tell", "/reply", and "/retell", respectively.
- Magical Items: Blue
- '''Righteous Fury now strikes the target three times.
- Normal Creature: Off-White
- Normal Items: Off-White
- Obelisk Search
- Old Cragstone Excavation
- Particles should now be drawn correctly.
- Producer, Turbine, AC2
- Quest Starter Creature: Green
- All avatar-shaped NPCs have floating question marks above their heads to make them easier to find.
- Gurog Warlords no longer drop Behemorn Oil as treasure.
- Seek Dantry
- Seek the Drudge Heretics
- Seek the Warder Captain
- The chance of a drum being generated for a Tumerok character has been increased.
- New Starter Experience: The entire experience for new players has been updated, providing new players with much more information about the game world and directing them in the process of rebuilding Dereth. Players should note that if they had an existing character logged off in one of the old training halls, their character will login at the beginning of the new training halls.
- Telkhe simply looked at his companion.
- Telkhe simply nodded.
|