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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AGROCULTURE (Level 1): This gift is only known to the Glass Walker City Farmers camp. When used, the Garou can cause plants to take root and grow in places where it is usually impossible for plants to grow. This Gift does not make plants grow supernaturally fast; it simply gives them a chance for life where none existed before. The plants must still be tended to and watered. However, the plants can use artificial substances such as concrete and plastic for soil. They dig their roots in and grow. Plants can even be coaxed to grow out of walls, as long as they are nurtured during the process. This Gift is taught by plant spirits. System: The Garou plants seeds in the area to be fertilized, and rolls Charisma+Science (or Herbology) against a difficulty dependent on the toxicity of the area.

AttributesValues
rdfs:label
  • Agroculture
rdfs:comment
  • AGROCULTURE (Level 1): This gift is only known to the Glass Walker City Farmers camp. When used, the Garou can cause plants to take root and grow in places where it is usually impossible for plants to grow. This Gift does not make plants grow supernaturally fast; it simply gives them a chance for life where none existed before. The plants must still be tended to and watered. However, the plants can use artificial substances such as concrete and plastic for soil. They dig their roots in and grow. Plants can even be coaxed to grow out of walls, as long as they are nurtured during the process. This Gift is taught by plant spirits. System: The Garou plants seeds in the area to be fertilized, and rolls Charisma+Science (or Herbology) against a difficulty dependent on the toxicity of the area.
dcterms:subject
abstract
  • AGROCULTURE (Level 1): This gift is only known to the Glass Walker City Farmers camp. When used, the Garou can cause plants to take root and grow in places where it is usually impossible for plants to grow. This Gift does not make plants grow supernaturally fast; it simply gives them a chance for life where none existed before. The plants must still be tended to and watered. However, the plants can use artificial substances such as concrete and plastic for soil. They dig their roots in and grow. Plants can even be coaxed to grow out of walls, as long as they are nurtured during the process. This Gift is taught by plant spirits. System: The Garou plants seeds in the area to be fertilized, and rolls Charisma+Science (or Herbology) against a difficulty dependent on the toxicity of the area. NATIVE TO: Glass Walkers
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