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An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sabin's Blitzes requires an order of buttons to be input in order for a blitz to be performed, but there's no time limit for inputting the correct order. If an order is not the correct one, Sabin's turn is wasted.

AttributesValues
rdf:type
rdfs:label
  • Quick Time Event
  • Quick time event
  • Quick time event
rdfs:comment
  • Sabin's Blitzes requires an order of buttons to be input in order for a blitz to be performed, but there's no time limit for inputting the correct order. If an order is not the correct one, Sabin's turn is wasted.
  • A Quick Time Event (QTE) is a gameplay feature in Turok. They involve the player having to press specific buttons on their controller or keyboard to get out of a dinosaur's grasp.
  • When the character approaches a Boost Object or a Boost Ring, the screen shows to the player whether to press (for Air Boost) or (for Speed Boost) for the recommended route. If a question mark appears the player can either press the / button without any worries.
  • Quick Time Events are scripted actions or events that produce various outcomes depending on the player. They require the player to press prompted buttons that appear on screen; failure to do so will result in either death or a slightly different outcome from that which appears if successful. When playing the mission Comrades, for example, if a player fails the two Quick Time Events in the bank, the script will still move on with Vladimir performing the action instead.
  • Quick Time Event or QTE are a mini game feature in Ninja Blade. The player must press the correct button in order to defeat their enemy or dodge their attacks. Finishing with the Quick Time Event, Ken is able to perform a Todome.
  • A Quick Time Event (QTE), also referred to as an Action Event(アクションイベントakushon ibento), is an action sequence in which the progression of the game depends on the button(s) pressed by the player. It first appeared in Resident Evil 4. New to Resident Evil 6, certain QTEs now have a small bar to indicate the player's action progress.
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Type
  • Player must mash buttons to escape danger.
Manufacturer
  • Gameplay Feature
section1-title
  • Overview
type-title
  • Description
abstract
  • Sabin's Blitzes requires an order of buttons to be input in order for a blitz to be performed, but there's no time limit for inputting the correct order. If an order is not the correct one, Sabin's turn is wasted.
  • A Quick Time Event (QTE) is a gameplay feature in Turok. They involve the player having to press specific buttons on their controller or keyboard to get out of a dinosaur's grasp.
  • A Quick Time Event (QTE), also referred to as an Action Event(アクションイベントakushon ibento), is an action sequence in which the progression of the game depends on the button(s) pressed by the player. It first appeared in Resident Evil 4. QTEs are used extensively in cutscenes, they are also used to perform context sensitive actions on enemies and the environment. They have become a staple of the franchise and have appeared in every major release since RE4. These events generally require the player to press certain prompted buttons in a particular order, or perform certain gestures with the gamepad (on the Wii and PlayStation Move), usually within a specified amount of time to guarantee survival. Failure to do so will lead to an instant "Game Over" in most cases or a significant loss of the character's health. New to Resident Evil 6, certain QTEs now have a small bar to indicate the player's action progress.
  • When the character approaches a Boost Object or a Boost Ring, the screen shows to the player whether to press (for Air Boost) or (for Speed Boost) for the recommended route. If a question mark appears the player can either press the / button without any worries.
  • Quick Time Events are scripted actions or events that produce various outcomes depending on the player. They require the player to press prompted buttons that appear on screen; failure to do so will result in either death or a slightly different outcome from that which appears if successful. When playing the mission Comrades, for example, if a player fails the two Quick Time Events in the bank, the script will still move on with Vladimir performing the action instead.
  • Quick Time Event or QTE are a mini game feature in Ninja Blade. The player must press the correct button in order to defeat their enemy or dodge their attacks. Finishing with the Quick Time Event, Ken is able to perform a Todome.
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