About: Breath   Sponge Permalink

An Entity of Type : dbkwik:resource/RKKUyaMc0HTBM7MUoKgMcw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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rdf:type
rdfs:label
  • Breath
  • Breath
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  • ...
  • This song has been featured on the album Nemurenai Hito no Tame no Nocturne.
  • "Breath" is a song originally intended for the episode "The Best Lazy Day Ever". Although not used in the final episode (replaced with Do Nothing Day), it appears as background music in "Candace Gets Busted".
  • Many monsters have breath weapons which they can deploy against you as a ranged attack. Breath weapons are often vexing to low-level characters who do not have reflection or the appropriate resistance.
  • Breath is a mini-album released by Fuji Shusuke (Yuki Kaida).
  • Breath is a creature ability in Dragon Age: Origins.
  • In Dark Dawn, Breath can be found in Ayuthay. It is not necessary defeat it.
  • Every time you exhale, a little bit of your soul escapes. Luckily, you almost always inhale quick enough to get it back before anyone else does. Almost... Ever fog up a mirror with your breath? Don't do that.
  • In the Dragon Quest game series, many monster (especially monsters that represent dragons and demons) have breath attacks. In some games, the players may recruit monsters that use breath attacks. In VI, the party can use fire and ice breath attacks by mastering the Dragon class. The spells, Insulate and Insulatle, are specifically designed to protect against breath attacks.
  • A breath attack is any area attack, generally in a line or a cone, that is emitted from a creature's mouth (most of the time). The breath is usually based on one (or more) energy types, or has some other effect like poisoning. Breath attacks are almost always a supernatural ability.
  • "Breath" is a song originally intended for the episode "The Best Lazy Day Ever". Although not used in the final episode (replaced with "Do Nothing Day"), it is sung by Jeremy and the Incidentials as background music in Candace's intimate get together in "Candace Gets Busted".
  • Breathing is often compared to walking in the fact that nothing is similar and you can't really compare them. So hopefully that makes a lot of sense to you; because it doesn't really to me. And it never will.
  • This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing)
  • Breath is a stat that comes into play when the player is swimming and goes underwater. It is a blue meter that once had a duration of 60 seconds, but was changed in Patch 3.0.2 to 3 minutes. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take large chunks of health damage every second, and eventually drown. Also, if the character swims too far into open water Fatigue will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will die.
  • Breath (ブレス Buresu) is a special type of weapon in the Fire Emblem series that is used by transformed dragon units. It exists outside of the weapon triangle, although some Breaths deal effective damage against certain classes. In Fire Emblem Awakening, the only class that can use Breaths is the enemy-only Grima class, and the only Breath in the game is the Grima-exclusive Expiration, which has a range of 1-5. In Fire Emblem Fates, Lilith uses her special Astral Breath, which has a 1~5 attack range, in her special class, Astral Dragon.
  • Level: Great Wyrm 4 Spell Resistance: yes Releasing a spiral of energy, you inhale it into your mouth before releasing a stream of energy that you sweep across your enemies. This technique adds, Blazing, Sub Zero, Indignation, Stellar, or Infernal to it's name depending on your discipline. It also adds a secondary effect. As a full attack action, creatures in a 40 foot cone extending from your mouth. Creatures in this area must make a DC: 14+Strength modifier reflex saving throw or take normal damage as well as 1d6 per level. The damage is of your Great wyrm discipline's normal damage type. Creatures whom succeed in their save take half damage and those whom fail at their saving throw take full damage and the following effect depending on your discipline.
  • Breath is a stat that comes into play when the player is swiming and goes underwater. It is a blue meter that once had a duration of 60 seconds, but was changed in Patch 3.0.2 to 3 minutes. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take large chunks of health damage every second, and eventually drown. Also, if the character swims too far into open water Fatigue will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will start taking damage and die.
Length
  • 48.0
  • 193.0
dcterms:subject
slovioski
  • dih, dihanie
slovio
  • dihanie
vocadb
  • 39067(xsd:integer)
croatian
  • dah
serbian
  • дах
#views
  • N/A
czech
  • dech
bulgarian
  • дъх
songtitle
  • "breath"
macedonian
  • здив
ukrainian
  • дих, дихання
original upload date
  • Sep.16.2015
slovak
  • dych
belarussian
  • дыханне
slovene
  • dih
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