About: Inferno (move)   Sponge Permalink

An Entity of Type : dbkwik:resource/siRG2ikOy6cBK4tzx6HLfg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Inferno is a damage-dealing Fire-type move.

AttributesValues
rdf:type
rdfs:label
  • Inferno (move)
rdfs:comment
  • Inferno is a damage-dealing Fire-type move.
  • Inferno (インフェルノ inferuno), originally called Killer Beam in the US and EU versions of Tekken 2 (it has always been called Inferno in the Japanese version), is an unblockable move used by Devil and Angel. Devil Jin has a similar move called Hellfire Blast, however, while Inferno only travels in a straight line and then dissipates, Hellfire Blast travels in a straight line (in a much quicker fashion), and then depending on input, either upwards, towards the screen, or away from it.
dcterms:subject
basepp
  • 5(xsd:integer)
kingsrock
  • no
touches
  • no
magiccoat
  • no
damagecategory
  • Special
maxpp
  • 8(xsd:integer)
snatch
  • no
mirrormove
  • yes
protect
  • yes
dbkwik:capx/proper...iPageUsesTemplate
Power
  • 100(xsd:integer)
Name
  • Inferno
Type
  • Fire
Accuracy
  • 50(xsd:integer)
Target
  • any
abstract
  • Inferno (インフェルノ inferuno), originally called Killer Beam in the US and EU versions of Tekken 2 (it has always been called Inferno in the Japanese version), is an unblockable move used by Devil and Angel. Devil Jin has a similar move called Hellfire Blast, however, while Inferno only travels in a straight line and then dissipates, Hellfire Blast travels in a straight line (in a much quicker fashion), and then depending on input, either upwards, towards the screen, or away from it. Inferno can be avoided by simply crouching or sidestepping. In Tekken 2, you only need to evade the start of the laser; your character can then walk through the laser beam unharmed, leaving Devil open for attack. Doing the same in Tekken Tag Tournament will result in your character ending up on the ground minus 40 health.
  • Inferno is a damage-dealing Fire-type move.
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