About: Lethal Threat All   Sponge Permalink

An Entity of Type : dbkwik:resource/crVjXlDC0l7C02CHf7ShCg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdf:type
rdfs:label
  • Lethal Threat All
dcterms:subject
Expends
  • Combat Vigor
FeatID
  • 3558(xsd:integer)
  • 3559(xsd:integer)
  • 3560(xsd:integer)
  • 3561(xsd:integer)
  • 3562(xsd:integer)
Required For
Prerequisites
  • Lethal Threat III, Intimidate 13
  • Combat Vigor V, Intimidate 4
  • Lethal Threat I, Intimidate 7
  • Lethal Threat II, Intimidate 10
  • Lethal Threat III, Intimidate 16
Cooldown
  • 180(xsd:integer)
B
  • Lethal Threat I
  • Lethal Threat II
  • Lethal Threat III
  • Lethal Threat IV
  • Lethal Threat V
Type
dbkwik:thedepths/p...iPageUsesTemplate
Use
  • Manual
A
  • This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -1 Reflex save penalty and a -1 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
  • This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -5 Reflex save penalty and a -5 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
  • This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -4 Reflex save penalty and a -4 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
  • This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -2 Reflex save penalty and a -2 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
  • This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -3 Reflex save penalty and a -3 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
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