| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| dcterms:subject
| |
| Expends
| |
| FeatID
| - 3558(xsd:integer)
- 3559(xsd:integer)
- 3560(xsd:integer)
- 3561(xsd:integer)
- 3562(xsd:integer)
|
| Required For
| |
| Prerequisites
| - Lethal Threat III, Intimidate 13
- Combat Vigor V, Intimidate 4
- Lethal Threat I, Intimidate 7
- Lethal Threat II, Intimidate 10
- Lethal Threat III, Intimidate 16
|
| Cooldown
| |
| B
| - Lethal Threat I
- Lethal Threat II
- Lethal Threat III
- Lethal Threat IV
- Lethal Threat V
|
| Type
| |
| dbkwik:thedepths/p...iPageUsesTemplate
| |
| Use
| |
| A
| - This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -1 Reflex save penalty and a -1 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
- This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -5 Reflex save penalty and a -5 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
- This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -4 Reflex save penalty and a -4 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
- This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -2 Reflex save penalty and a -2 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
- This ability allows the meleer to make himself so intimidating to a foe that the foe loses focus on the battlefield. If the foe fails a Will save, he will be impaired, the foe suffers a -3 Reflex save penalty and a -3 Concentration penalty. This effect remains for 5 rounds. Activation of this feat expends 1 use of Combat Vigor.
|