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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Kamura is the boss of Chapter 8 of Fire Emblem: Path of Radiance: Despair and Hope. He is a Knight of Daein who ambushes and surrounds the fortress which the Greil Mercenaries are currently guarding. He is a somewhat overconfident man, as he is convinced that the mercenaries would either surrender or would be easy to defeat. The player does not have to defeat him to clear the chapter, as you only have to defend the inner entrance for eight turns until laguz reinforcements come to help.

AttributesValues
rdfs:label
  • Kamura
rdfs:comment
  • Kamura is the boss of Chapter 8 of Fire Emblem: Path of Radiance: Despair and Hope. He is a Knight of Daein who ambushes and surrounds the fortress which the Greil Mercenaries are currently guarding. He is a somewhat overconfident man, as he is convinced that the mercenaries would either surrender or would be easy to defeat. The player does not have to defeat him to clear the chapter, as you only have to defend the inner entrance for eight turns until laguz reinforcements come to help.
Level
  • 18(xsd:integer)
dcterms:subject
Mag
  • 2(xsd:integer)
Skl
  • 8(xsd:integer)
str
  • 13(xsd:integer)
LCK
  • 8(xsd:integer)
ITEM
  • 18(xsd:integer)
spd
  • 6(xsd:integer)
dbkwik:fireemblem/...iPageUsesTemplate
Weapon
  • 18(xsd:integer)
Game
con
  • 12(xsd:integer)
Move
  • 5(xsd:integer)
Title
  • Kamura
DEF
  • 13(xsd:integer)
AFF
  • 20(xsd:integer)
Skill
  • -
Class
firstseen
  • Chapter 8: Despair and Hope
HP
  • 35(xsd:integer)
RES
  • 8(xsd:integer)
WT
  • 16(xsd:integer)
abstract
  • Kamura is the boss of Chapter 8 of Fire Emblem: Path of Radiance: Despair and Hope. He is a Knight of Daein who ambushes and surrounds the fortress which the Greil Mercenaries are currently guarding. He is a somewhat overconfident man, as he is convinced that the mercenaries would either surrender or would be easy to defeat. The player does not have to defeat him to clear the chapter, as you only have to defend the inner entrance for eight turns until laguz reinforcements come to help. If the battle ends with Kamura alive, he will nearly succeed in slaying Ike only to be killed by Mordecai and Lethe who arrive in time.
is Boss Name of
is Link of
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