The coordinates and dimensions of objects in Doom levels are generally described by integer values between -32768 and +32767. The unit length is often called a map unit (or simply, unit). Each unit is proportional to 1 pixel of a texture or sprite. Some example dimensions in terms of Doom's map units are:
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|