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"This is over...! Sougenmu!" —Zero. Sougenmu (双幻夢, lit. Twin Phantasm) is one of Zero's Hyper Combos. Zero creates a shadow copy of himself that mimics his actions and doubles his hits from attacks similar to an afterimage. The shadow is colored gray, and powers up all actions instead of just special moves (other than Hienkyaku).

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  • Sougenmu
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  • "This is over...! Sougenmu!" —Zero. Sougenmu (双幻夢, lit. Twin Phantasm) is one of Zero's Hyper Combos. Zero creates a shadow copy of himself that mimics his actions and doubles his hits from attacks similar to an afterimage. The shadow is colored gray, and powers up all actions instead of just special moves (other than Hienkyaku).
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  • "This is over...! Sougenmu!" —Zero. Sougenmu (双幻夢, lit. Twin Phantasm) is one of Zero's Hyper Combos. Zero creates a shadow copy of himself that mimics his actions and doubles his hits from attacks similar to an afterimage. The shadow is colored gray, and powers up all actions instead of just special moves (other than Hienkyaku). Originally as Zero's version of X's Soul Body in Mega Man X5, Sougenmu summons a hologram that mimics Zero's every move, saber slash and technique. This Command Art lasts only for a small while before disappearing. The hologram itself is not affected by walls, so Zero could use this move to poke past a boundary to damage and/or destroy certain targets out of reach safely if needed. In Tatsunoko vs. Capcom, this originally similar to its appearance in X5 summoned a blue and gel-like afterimage as a nod to the "Custom Combo" of the Street Fighter Alpha/Zero mechanics, and only appeared during his damaging special moves (save for Hienkyaku of course). Though in Marvel vs. Capcom, the afterimage is instead grey, and now follows up on all of his actions. This also enables usages such as powering up the OTG trait of his Sentsuizan by having the copy's attack hit the foe higher off the ground, and is also essential for the Raikousen lightning loop.
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