About: Competitive Rules   Sponge Permalink

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1000 Blank White Cards is doubtless a very freeform game where randomness and spontaneous creativity are rewarded. However, this style of play is unsuitable for competitive, aggressive play. Competitive Rules are necessary when a game that holds some sort of structure and rewards strategy is wanted.

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  • Competitive Rules
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  • 1000 Blank White Cards is doubtless a very freeform game where randomness and spontaneous creativity are rewarded. However, this style of play is unsuitable for competitive, aggressive play. Competitive Rules are necessary when a game that holds some sort of structure and rewards strategy is wanted.
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abstract
  • 1000 Blank White Cards is doubtless a very freeform game where randomness and spontaneous creativity are rewarded. However, this style of play is unsuitable for competitive, aggressive play. Competitive Rules are necessary when a game that holds some sort of structure and rewards strategy is wanted. However, the card creation mechanic itself is the problem with these rules. While you can still make wholly new cards, and thus invent new actions, new mechanics, or just force a player to do something too personally humiliating to avoid losing 1000 points (repeat this strategy for every single blank you get), the game will never be a well-oiled competitive machine.
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