About: Grimm Creatures   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The origins of the Creatures of Grimm are unknown. Ancient human cultures believed the Grimm were animals possessed by evil spirits, or even the tortured spirits of animals themselves. Further study has disproved this theory over time however, due in part to the discovery of even more horrific misshapen species of Grimm which have no animal counterparts (such as Creeps). With the discovery of new types of Grimm every day, scientists are left with more questions than answers.

AttributesValues
rdfs:label
  • Grimm Creatures
rdfs:comment
  • The origins of the Creatures of Grimm are unknown. Ancient human cultures believed the Grimm were animals possessed by evil spirits, or even the tortured spirits of animals themselves. Further study has disproved this theory over time however, due in part to the discovery of even more horrific misshapen species of Grimm which have no animal counterparts (such as Creeps). With the discovery of new types of Grimm every day, scientists are left with more questions than answers.
dcterms:subject
dbkwik:vsbattles/p...iPageUsesTemplate
abstract
  • The origins of the Creatures of Grimm are unknown. Ancient human cultures believed the Grimm were animals possessed by evil spirits, or even the tortured spirits of animals themselves. Further study has disproved this theory over time however, due in part to the discovery of even more horrific misshapen species of Grimm which have no animal counterparts (such as Creeps). With the discovery of new types of Grimm every day, scientists are left with more questions than answers. Grimm come in a variety of shapes and sizes; the latter appears to be a factor of age. They are said to be the only creatures without souls, thus being deprived of the use of Aura, but making up for this with strength and savagery. Grimm are stated to be attracted to generally negative feelings such as sadness, hostility, anger, fear, etc.; and even congregate to areas that, although humanity has long since abandoned, still hold residual traces of these feelings. This behavior will even lead to them to join in on an attack in progress if the humans being attacked begin to panic. Grimm typically form packs or other types of large groupings with other members of their own specific species. While some lone Grimm may stray from the pack for hours or even months, they will inevitably rejoin their group to continue their instinctive drive to hunt the people of Remnant and destroy any artificial creations associated with them. The longer a Grimm lives, the larger it becomes, with species such as the Nevermore ranging from the size of an average bird of prey to massive pterosaur-sized beasts after hundreds of years. Although Grimm have a more reckless nature during their youth, older Grimm who have managed to survive their battles have the tendency to learn from their experiences. While sometimes requiring hundreds of years, the Grimm's accumulated experiences over the course of surviving their battles with man can cause them to begin exercising caution. This perverse form of self-preservation can even lead them to avoiding unnecessary conflicts altogether. Yet, despite this ability to learn, their instinctual hostility still remains, as shown by their preference to patrol the borders of Kingdoms for any weaknesses they might someday exploit. This demonstrates that for all their apparent intelligence, older Grimm simply use it as a means to become more effective in their singular drive and purpose, to kill. Grimm display no enmity towards normal animals, and they only clash during territorial disputes. Humans and Faunus are the only races they attack on sight. Grimm can also choose not to eat and it is commonly believed that they do not require sustenance. When Grimm die, their corporeal form evaporates, preventing detailed anatomical or biological studies. This also means that Huntsmen that kill for sport cannot stuff and mount Grimm bodies as trophies (making do with replicas instead). Also of interesting note is that Grimm usually die off when in captivity (if they cannot kill their captors or escape first), implying that they cannot be kept alive by normal means. If the theory of Grimm not needing to feed is true, it is entirely possible that they survive on negative emotions or the act of killing in itself.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software