rdfs:comment
| - Race: dwarf Alignment: chaotic good, (lawful good for level 10) Armor class: 12, 15, 16, 18, 18 Hit points: 8, 45, 57, 85, 132 Attack bonus: +2, +7, +11, +17, +24 Damage: d8 (light crossbow +(0,1,1,2,3)) Disarmed: d3 +1 (unarmed strike) Hit dice (level): 1, 5, 10, 15, 20 Challenge rating: 1, 4, 7, 10, 13 Size: medium
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abstract
| - Race: dwarf Alignment: chaotic good, (lawful good for level 10) Armor class: 12, 15, 16, 18, 18 Hit points: 8, 45, 57, 85, 132 Attack bonus: +2, +7, +11, +17, +24 Damage: d8 (light crossbow +(0,1,1,2,3)) Disarmed: d3 +1 (unarmed strike) Hit dice (level): 1, 5, 10, 15, 20 Challenge rating: 1, 4, 7, 10, 13 Size: medium Trained skills:(‡) disable trap (4, 8, 13, 18, 20), listen (5, 9, 14, 19, 21), lore (6, 10, 15, 20, 22), open lock (6, 11, 16, 22, 25), parry (6, 11, 15, 20, 23), search (4, 8, 13, 18, 20), taunt (0, 4, 9, 14, 16) Feats: ambidexterity (level 10 and above), armor proficiency (light), armor proficiency (medium) (level 15 and above), battle training vs. giants (level 5 only), battle training vs. goblins (level 5 only), battle training vs. orcs (level 5 only), crippling strike (level 15 and above), darkvision, defensive roll (level 20 only), dodge, evasion (level 5 and above), hardiness vs. poisons, hardiness vs. spells, improved critical (light crossbow) (level 15 and above), lightning reflexes (level 10 and above), monster uncanny reflex (level 10 and above), opportunist (level 20 only), point blank shot (level 15 and above), skill affinity (lore), sneak attack (+1d6), stonecunning, two-weapon fighting (level 5 and above), uncanny dodge (n/a, I, II, IV, VI+), weapon focus (light crossbow) (level 20 only), weapon proficiency (rogue)
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