rdfs:comment
| - Monster Lab is the 45th level in Chip's Challenge 1. It is one of the game's most famous in expert circles for its display of mechanics, trivia nuggets and many possible solutions, the most notorious being the bold solution. Such route is officially named the suicide run, with this term applied to similar solutions in other levels - notably, a very close relation in CCLP3.
- The Monster Lab is a building in FarmVille. It was originally released as an animal pen for Haunted Hollow. It allows the storing and breeding of monsters.
- Monster Lab is a Role Playing Game for the Wii, Play Station 2 and Nintendo DS, developed by Backbone Entertainment and published by Eidos. The Wii version was nominated for Best RPG on the Wii by IGN in 2008. In this game the player takes the role of an apprentice Mad Scientist. Through exploring and various Side Quests and Mini Games, parts must be gathered which allow the player to construct monsters. These monsters may then explore areas in search of even more parts, and can take on other monsters in turn-based combat. This game provides examples of:
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abstract
| - Monster Lab is a Role Playing Game for the Wii, Play Station 2 and Nintendo DS, developed by Backbone Entertainment and published by Eidos. The Wii version was nominated for Best RPG on the Wii by IGN in 2008. In this game the player takes the role of an apprentice Mad Scientist. Through exploring and various Side Quests and Mini Games, parts must be gathered which allow the player to construct monsters. These monsters may then explore areas in search of even more parts, and can take on other monsters in turn-based combat. This game provides examples of:
* Affectionate Parody: Of Frankenstein's Monster, of course.
* Anatomy Arsenal: nearly the whole point of the game.
* A Taste of Power: In the beginning, you get a very powerful monster to destroy two other monsters with. This monster gets taken away once you start building your own.
* Bio Augmentation: Biological
* Biological Mashup: Any fully biological monster is probably going to be this.
* Dastardly Whiplash: Mharti
* Did You Just Punch Out Cthulhu?: the Biological head Xulu Sleeping, Dreaming, and ... Waking.
* Elemental Powers: The parts of your monster can be mechanical, biological or alchemical in nature. Of course this leads to...
* Elemental Rock-Paper-Scissors: Mechanical beats biological, biological beats alchemical, alchemical beats mechanical.
* Gadgeteer Genius: Mechanical
* Justified Tutorial: You are an apprentice Mad Scientist who has just joined the Mad Science Alliance.
* Lightning Can Do Anything: This is how you bring your monsters to life.
* Mad Scientist: You, the player, are one! And so are the zany NPCs in Mad Science Castle who help you out. :-)
* Mad Scientist Laboratory: Mad Science Castle has four of them actually, three where you create the different parts, and the fourth where you construct your monsters and bring them to life.
* Mission Control: In this game you take this role, directing your creations around the game world from your base in Mad Science Castle.
* Ninja Pirate Zombie Robot: T-Rex, Clown, Mummy, Wrestler, Werewolf, Samurai, Dragon, etc.
* Punny Name: the Prof. Fuseless, Mayor Neidervoten
* Soviet Superscience: Dr. Sondebar
* Stealth Pun: Silva the dryad, somewhat of a Parental Bonus
* Stuff Blowing Up: Prof. Fuseless's solution to most things.
* Also what happens if you really screw up an experiment.
* The Dark Arts: Alchemical
* The Igor: Your PDA, I.G.O.R.
* Third Person Person: De La Sombra
- Monster Lab is the 45th level in Chip's Challenge 1. It is one of the game's most famous in expert circles for its display of mechanics, trivia nuggets and many possible solutions, the most notorious being the bold solution. Such route is officially named the suicide run, with this term applied to similar solutions in other levels - notably, a very close relation in CCLP3.
- The Monster Lab is a building in FarmVille. It was originally released as an animal pen for Haunted Hollow. It allows the storing and breeding of monsters.
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