About: Sharon Shellman   Sponge Permalink

An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sharon Shellman was the movie animator for Fallout and Fallout 2.

AttributesValues
rdf:type
rdfs:label
  • Sharon Shellman
rdfs:comment
  • Sharon Shellman was the movie animator for Fallout and Fallout 2.
  • Sharon Shellman was a self-taught artist in the ways of 3D, which landed her a job in Interplay during the mid '90s as a contract artist for Fallout. Her work in Fallout included several exciting cut scenes for the game, and several characters. Shortly after, she was hired by Blizzard Entertainment where she created cut scenes for Starcraft and its expansion pack, Brood War.
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
Games
  • FO1, FO2
Type
  • developer
mobygames
Other Names
  • Shellman
Company
to
  • 1998(xsd:integer)
from
  • 1996(xsd:integer)
Date of Birth
  • ?
abstract
  • Sharon Shellman was a self-taught artist in the ways of 3D, which landed her a job in Interplay during the mid '90s as a contract artist for Fallout. Her work in Fallout included several exciting cut scenes for the game, and several characters. Shortly after, she was hired by Blizzard Entertainment where she created cut scenes for Starcraft and its expansion pack, Brood War. Afterwards, she joined forces with Troika Games and working tirelessly on Arcanum from start to finish, contributing to nearly every aspect of the game; cut scenes, character animations, map building, design and dialog creation. After Arcanum's shipping and the birth of her second daughter, Sharon decided to take a break from game creation and contributed only with office management during the development of Bloodlines.
  • Sharon Shellman was the movie animator for Fallout and Fallout 2.
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