About: Proto-Tool   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Proto-Tool is the primary weapon that Rook uses. The Proto-Tool is a high tech multi-functional weapon that can turn into a blaster, power sword, quantum staff, bow, grappler, shield, fishing pole, and numerous other equipment. Rook currently holds the one and only Proto-Tool. Rook has stated that he has made some "special modifications" to his personal Proto-Tool although he didn't say what they were. When not in use or on standby, Rook wears the Proto-Tool on his left shoulder. Rook's first Proto-Tool was absorbed by Malware in Showdown: Part 2. Rook eventually received a replacement.

AttributesValues
rdf:type
rdfs:label
  • Proto-Tool
  • Proto-tool
rdfs:comment
  • The Proto-Tool is the primary weapon that Rook uses. The Proto-Tool is a high tech multi-functional weapon that can turn into a blaster, power sword, quantum staff, bow, grappler, shield, fishing pole, and numerous other equipment. Rook currently holds the one and only Proto-Tool. Rook has stated that he has made some "special modifications" to his personal Proto-Tool although he didn't say what they were. When not in use or on standby, Rook wears the Proto-Tool on his left shoulder. Rook's first Proto-Tool was absorbed by Malware in Showdown: Part 2. Rook eventually received a replacement.
  • All versions of the morphic tool can also be used for normal actions (such as using a knife for fletching, or a hatchet for woodcutting), but once the bonus experience is gained it is not necessary to carry the discharged tools around to benefit from it and the tool can safely be dropped. This item is almost exactly like the volatile tool, except that the player gets to choose the transformation type. As a result, slightly less bonus experience is gained because of this choice. The colour is slightly different.
Version
  • cosmetic
  • bonus
dcterms:subject
had
  • From Proto-Arma, Proto-Weapon
  • From Proto-Herramienta, Proto-Tool
portuguesebrd
  • From proto-arma, proto-weapon
store
  • 20(xsd:integer)
low
  • 0(xsd:integer)
Examine
  • This can turn into a variety of tools.
Tradeable
  • No
stacksinbank
  • No
seller
  • Rewards mystic
Equipable
  • No
destroy
  • Drop
disassembly
  • No
Quest
  • No
portuguesebr
  • Proto-Arma
kept
  • reclaimable
dbkwik:ben10/prope...iPageUsesTemplate
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Stackable
  • No
Name
  • Proto-Tool
  • Proto-tool
Type
  • Multifunction Weapon
Value
  • 21333(xsd:integer)
Currency
  • Stealing Creation Points
Members
  • Yes
Weight
  • 2(xsd:integer)
Rowspan
  • 2.0
backcolor
  • FF8307
Update
  • Stealing Creation
ha
  • Proto-Arma
  • Proto-Herramienta
Image
User
ID
  • 14106(xsd:integer)
  • 29661(xsd:integer)
1st
high
  • 0(xsd:integer)
Release
  • 2008-11-11(xsd:date)
TEXTCOLOR
  • 232(xsd:integer)
Creator
abstract
  • All versions of the morphic tool can also be used for normal actions (such as using a knife for fletching, or a hatchet for woodcutting), but once the bonus experience is gained it is not necessary to carry the discharged tools around to benefit from it and the tool can safely be dropped. Note that proto-tools only increase your overall exp per hour if you would ordinarily get less exp than they offer in the time it takes to earn one. For example, if in each twenty minute game you earn 20 points, you stand to earn 3 tools per hour. If you chose to use these as fletching knives for cutting yew shieldbows, then you would have, in effect, have earned 73,350 (3 x 24,450) bonus exp in that one hour, or even more with skilling only games (which takes around 12 minutes). It is possible in some skills, such as construction, to earn exp at a faster rate that these tools would benefit you, by more expensive means. In this case the tool acts as a benefit by saving materials. It would then be up to the player if the money saved by using these tools is a greater benefit than the time saved by skilling at faster, more expensive means. This item is almost exactly like the volatile tool, except that the player gets to choose the transformation type. As a result, slightly less bonus experience is gained because of this choice. The colour is slightly different. It is important to note than many secondary uses of the transformed tools normal forms (hammer, knife, etc.), are not available to the sacred clay variants. After being changed into any of the tools it can be reverted back to a Proto-tool and then changed into any other tool (this process does not result in the loss of any charges, unlike its volatile counterpart).
  • The Proto-Tool is the primary weapon that Rook uses. The Proto-Tool is a high tech multi-functional weapon that can turn into a blaster, power sword, quantum staff, bow, grappler, shield, fishing pole, and numerous other equipment. Rook currently holds the one and only Proto-Tool. Rook has stated that he has made some "special modifications" to his personal Proto-Tool although he didn't say what they were. When not in use or on standby, Rook wears the Proto-Tool on his left shoulder. According to Rook, the Proto-Tool is an extremely complex device and only those who are familiar with Plumber and Galvan Technology can properly use its many features, (such as Rook, Azmuth, and Wes Green). When Billy Billions tried to use it, the Proto-Tool literally backfired on him. The Forever Ninja shot itself through the chest when it tried to use the Proto-Tool. Rook's first Proto-Tool was absorbed by Malware in Showdown: Part 2. Rook eventually received a replacement.
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